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Pocket Run Pool is an iPhone and Android Games App, made by Zach Gage. Today, it has gone through many interations by the developers - Zach Gage, with the latest current version being 2.0.9 which was officially released on 2020-09-22. As a testament to the app's popularity or lack thereof, it has gathered a total of 1046 Reviews on the Apple App Store alone, with an average user rating of 3.7 out of a possible 5 stars.
Pocket-Run Pool combines 8-ball pool with the thrill of a chasing the perfect highscore.
In Pocket-Run, your goal is to sink all the balls, but where and when you sink them is what matters most!
With each pocketed ball, you're awarded points based on the pocket you sunk. So sink carefully, but watch out, with each miss or scratch you lose a life — run out before you finish the table and it's game over.
Compete against yourself, the world, or the bank in a variety of thrilling game modes!
Can you make the perfect pocket-run?
Arcade pool is back!
------WHAT THE CRITICS ARE SAYING
5/5 - Touch Arcade
"Help me, I can't stop playing!"
5/5 - 148Apps
"Most certainly the best pool game I've played on a phone"
"Like the best arcade games, this creates a “just one more turn” mentality" - The Verge
"a perfect little mobile game" - iMore.com
------WHATS IN THE “BOX”?
- Play Pocket-Run Pool's Standard, High Stakes, and Insta-Tournament modes for free!
- Asynchronously Go for gold against players from around the world in Insta-Tournament mode
- Manage your risk against all manner of game conditions (like the devious Cuewall) in High Stakes mode
- Unlock Break of The Week, alternate backgrounds, and remove Insta-Tournament buy-ins with a single In-App-Purchase of just $3.99
- Track stats for all four modes
- Win alternate pool cues and color schemes in High Stakes mode
------A WORD FROM THE DEVELOPER
I've always loved pool, and when I got my first iPhone years ago, the world of digital pool games opened up to me.
There are certainly a lot of options out there, but finding a simple and enjoyable single-player pool game was harder than I expected. I found one that I enjoyed, but after playing it extensively I found it too easy to beat the computer every time. Suddenly the problem with pool hit me — when you play against a computer in a physics simulation, you're literally playing against a god... By which I mean, either the computer is going easy on you (for a reason), or it's playing a perfect game and taking all your money.
It dawned on me that if I wanted a good single player pool game, I'd have to make a new kind of pool — a variant that doesn't need a computer opponent, that's built around the notion of scoring and improving, of taking risks, and of presenting unique and interesting challenges.
Pocket-Run Pool is the game I came up with, I hope you enjoy it!
-zach
Excellent mobile game
I have tried many pool games for the phone but they all try to simulate a 3D experience with everything swishing around with the point of view of the stick as if you were in a first person shooter. I avoid those on a small device. This, however is a perfect distillation of basic pool physics into a friendly handheld game. The quick play and optional high stakes and break of the week make it interesting attractive for a few minutes or an hour. My only request is that for standard play, there be an option to go back a shot or two to do them over so you can see how a different aim or push strength would send the game in a different direction. I’ll confess that I want that so I can practice shots I continue to miss. Great game.
Gameplay and Design
The gameplay is very intuitive and quite addictive. I find it to be a refreshing take on the 8 ball game format. The design is one that is simple, and it is easy to follow. It does not cram unpredictable advertisements on the screen. Nothing feels forced, so it all feels, oddly enough, smooth. In addition, the music makes you feel like you are really in a lounge. This game is very thought out-and, surprisingly, has a relatively active community. It has broken the mold of what other games have continuously worn out. I give major praise to the talented game developers. I hope this was a helpful review. David
App really fun, ads not so much.
This app is really cool and the concept is fantastic. It’s a great twist on traditional “pocket pool”. My only issue is the advertisements. I don’t take issue with there being ads, I know they are necessary for developers, but only that they are SO frequent. After every rack, a screen pops up with the little “we know ads are no fun” message, and at the bottom it says “the next ad will be in 3 games”. But it never fails, the very next game, BOOM another ad. Game after game after game, always in a row. Whatever algorithm they use to detect when to play ads needs to be updated, because I find myself closing the app after the 3rd or 4th time this happens. I enjoy the game, but all the ads are super long and appear in between EVERY SINGLE game. It ends up being more hassle than it’s worth.
Pleasant surprise of a game
I won’t lie: I had my doubts about Pocket-Run Pool at first...it looked too simplistic. But then I broke and ran out a standard game after a few tries without missing for some 600 points and everything changed. It’s the simplicity that makes the game work. Touch and drag to aim, touch the arrows to bring up the cue, then touch and drag again to shoot. You don’t have to worry about things like putting English on the cue ball...but you still need a decent head for angles to play this game well. The easy-on-the-eyes presentation gives it a “just one more game” addictiveness that made paying $4 for the full version a no-brainer for me. I would like to see a more traditional rule set — 9 ball would be nice — added into this, but this is a minor quibble. You’ll have fun with this indie gem.
Small things
This is definitely a fun Pool game that can be either competitive or relaxing, depending on the mood. However, there are a few things that kept this game from staying on my phone; The “flick” motion can definitely be fun, and is more engaging, however it does make it a little harder to gauge your strike speed, and it is extremely unappealing when you have tired or small hands that can’t make the motion without changing the way the phone is held. I would absolutely love to see a slider option, which would also add to casual appeal. I’ve also noticed that some of the game physics are not entirely correct, that being said the friction is, but the directional displacement can be a little off sometimes. Overall the game is very nice!
Customizing?
I really enjoy this game. I bought the in-app purchase so that I could customize how my game works, but for the life of me I cannot figure out where I change the backgrounds or anything. It’s not in options, and I can’t see it anywhere else. I don’t know if I’m blind or what’s going on but it’s driving me a little crazy each time I play this game. It’s a small thing, but I did pay for it, so I’m a little upset. Nonetheless, it’s a fun game to play when it’s quiet and you just want to play something to pass the time. Simple and easy to understand in terms of game play.
Great concept, needs work
I could see myself playing this all the time. It has that great “one more round” quality, and is (in theory) an ideal bite-sized mobile game. Have tried other pool games and this one seems best suited for mobile. It’s not trying to be a sim, more like boiling pool down to its essence. However, it feels more like a proof-of-concept than a polished product. Mainly, the ball rolling physics are unrealistic and unpredictable, making it impossible to gauge how a shot will play out, or to develop a feel for it. It’s almost like the balls are being slowed down prematurely (to keep gameplay moving?). Likewise with the force needed for the cue. Sometimes you’ll wildly overshoot, others barely tap the cue ball (which will then roll to a stop immediately). Impossible to develop a feel—unrefined mechanic. Lastly, the flat graphics, rather than give the impression of a thought-through design aesthetic, seem more like a first draft, and are ultimately not quite up to what I would expect in a paid release. Doesn’t “delight”. Overall everything here (graphics, physics, music, controls, etc) are at about 70%. Really hoping these issues are refined, because if they can nail this it’ll be awesome! :)
Needs improvement on control
I enjoyed this app for a while as I kept challenging myself to improve my score. It has a cool concept with how the scoring works, but there are limitations in other areas. There is no way to control the English on the ball. I do not find the physics accurate as the cue ball seems to fly around in strange trajectories in relation to how I hit it, in my opinion. The table seems quite small and out of ratio with the size of the balls too. I also find the power control quite awkward when striking with the cue stick. Seems the sensitivity of a hit is lacking, so it’s too all or nothing...a bit frustrating. I do appreciate the different take on a pool game, the overall new concept, but would love to see better player control options.
Fun game, annoying performance
This game is addictively fun, and has a couple different modes to choose from. Yes, there are ads, but there is also an ad-free version you can buy. The developer has to make money somehow after all. But the most frustrating part of the game for me is the performance. Even on an iPhone 12 Pro with no background processes there can be random slow downs in the middle of the game, which can impact lining up shots and shooting power. Another slightly annoying issue is that the action for shooting is a swipe up, and if you aren’t careful with where you start swiping you can accidentally trigger a Home Screen swipe on the newer phones.
Fun, but meh-level for Zach Gage
Not as thoughtful or deep as his previous efforts (Spelltower, Sage Solitaire, Really Bad Chess, and to an extent, Flip Flop Solitaire, although it was easy to see the holes in that one after a fair amount of game time). This is fun for a very short while. I downloaded it, bought the IAP for support, and played it for 45 minutes straight. Don’t mind supporting a generally great developer, but I will never play this again. Hope it isn’t a trend with the developer, because these last two have been weak and even-weaker efforts. I don’t expect everything he does to be Spelltower-level, but I will be hesitant to immediately buy the ad removal in the future. It may be just $4, but 4 bucks is 4 bucks.
Used to be fun but needs updated/changed
I’ve played this game off and on for awhile. I really liked how I could just play a few games pretty quickly. The ads are out of hand. I can understand the need for ads, I get it, but these ads are bugged and appear way too often. I opened the app and realized I needed more bank money, so I watched an ad. After the ad, the app crashed. I reopened money was taken from the bank for something. I then go back to play a tournament, and the screen popped up for another ad which then crashed the app again. I reopened noticed that money was gone from the bank again and was finally able to play the tournament. So not only so these ads crash the app, they also happen every game. The screen pops up and stares that they know everyone hates ads and you won’t see one for 3 games, however, it’s every game. This used to be really fun to just waste some time on and I really supporting developers who don’t use micro transactions for their apps, but this game went really downhill and needs an update.
Pool Shark
This started as a well designed...commercial...game with neat...commercial...graphics and...commercial...game action. The cue action can be a little...commercial...wonky in that when you...commercial...use a particular...commercial...stroke you do not get the same resulting...commercial...english on the...commercial...ball. Is it me or does the...commercial...8 ball spin always put the... commercial...high numbers on the opposite....commercial...end of the table? The game is worth a...commercial...4 star rating. That drops to...commercial..2 stars because of the incredible...commercial... number of...commercial...ads that also...commercial... obnoxiously over-ride ...commercial...muted volume settings. I get that...commercial...ads pay for the...commercial... development and is...commercial...deserved. But...commercial...Zach, lets get real here. I won’t pay the upgrade because I...commercial...believe you will just keep... commercial...finding ways to...commercial...insert ads. (Watch this...commercial...ad to unlock this skin, level,...commercial...etc). Your next...commercial...review will happen...commercial...in 2 downloads.
This game is rigged.
The key to this game are the “conditions”. Some are easy. But most are difficult. You spin for a condition. If you don’t like the condition you get, you can spin again. But that will cost you. And that’s where the game is rigged. When you spin again, very often you’ll get that exact same difficult condition again! Spin and get Cuewall (a difficult condition). Spin again, and get Cuewall again. I’ve played about 30 games so far. And I’ve already spun Cuewall three times in a row, twice. What are the chances of that happening randomly, even once? It’s very low. Maybe it’s 1 in 1000. But it’s happened twice for me. So either I’m the unluckiest person in the world, or this game is rigged. The game evidently forces the more difficult conditions on you. That way, you’ll lose more frequently. And then the developer hopes you’ll spend money for a rebuy. And that’s a pity. The idea behind this game is great. Rigging the conditions, that’s not so great. On edit: I’ve played about 20 more games. It’s almost amusing to try to predict what rigged “condition” will come up next. I’ll spin for a condition. Almost always, a difficult one will come up. It could be Perfect Run or Cuewall, for example. (An easy condition, like Inflate/Deflate, that you will almost never see.) So I spin again. Again, it’s almost always one of the more difficult conditions. What fun!
Meh
At this point I want a refund. Terrible. Not fun and the mechanics are terrible. Can never know what the cue will actually do...slowly move it to tap the ball and it takes off like a rocket ship, stroke it and really let if fly for an awesome break and the rack barely moves getting log jammed on one side of the table. There is no draw so the cue will always follow the object ball, but you will have to guess where because it doesn't react to angled shots or the bumper according to the laws of physics. Combo and bank shots are a hope and a prayer...primary and secondary object balls will actually react backwards to the direction of impact and movement. The best way to break the rack 98% of the time is with a bank shot, 99% shot off the left hand bumper. I like to support indie developers over the big micro transaction games but regret paying for this game. Would be uninstalled if I hadn't.
Disclaimers:
This page was last edited on 2020-09-22.
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