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Knights of the Card Table is an iPhone and Android Games App, made by Iron Horse Games LLC. Today, it has gone through many interations by the developers - Iron Horse Games LLC, with the latest current version being 1.2.2 which was officially released on 2020-07-03. As a testament to the app's popularity or lack thereof, it has gathered a total of 544 Reviews on the Apple App Store alone, with an average user rating of 4.7 out of a possible 5 stars.
~Knights of the Card Table - Dungeon Crawler Card Game~
* The Guardian: Best Games of 2019 So Far, " Very accessible way into the genre for newcomers"
* Polygon: 5 Best New Mobile Games, "Hilarious writing and charming character designs"
* Pocket Tactics: 4/5 stars, "One of the best card battlers to hit mobile devices in some time"
* Gamesradar+: iOS Game of the Month, "Everything you want in a not-so-serious dungeon crawler"
* Pocket Gamer: 4/5 stars (Silver), "Everything about KotCT is designed to keep you entertained"
CONQUER
Dungeon crawl through 3 wacky worlds--Suburbia, the Haunted Forest, and the Deadly Dojo. The mailmen of suburbia are really mad about something, I'm not sure what, but they're throwing envelopes at me and it really hurts! With 1 finger gameplay, this dungeon crawler card game is easy to pick up and hard to master. Activate cards in the right order for powerful streak bonuses, and unleash spells at just the right time to dominate the dungeon.
CRAWL
Descend through the multiple levels of each dungeon to slay tougher challengers. Rearrange the dungeon cards to face foes in the order you choose. Drink health drank to recover HP and power milk for an attack boost. Roll a D4, D6, or D8 based on your weapon to determine your damage. With several types of dungeons including endless dungeons, this dungeon crawler card game will challenge you and provide countless hours of fun.
COLLECT
With a huge collection of weapons, shields, and characters, Knights of the Card Table gives you plenty to achieve, and tons of tactical options. Play as a Sodamancer for an extra punch from potions, then pick up a riot shield and some brass knuckles to slay your foes with style. Also, everything looks so cool you'll want to collect it all.
People always ask us, "Can I carry cool weapons like this in real life?"
No, you cannot.
COWABUNGA
This hilarious card crawl will delight you with its incredible art style, soundtrack, and puntastic dialogue. Chug a gallon of power milk for strong bones before heading into battle. Collect ice pops to buy new goodies and put your gold coins in your piggy bank to save up for a new, ahem, flash saber. This dungeon crawling card game has a captivating style all its own.
DATA PRIVACY
We've adopted the same data privacy policies for US, Canada and other countries that we have implemented for the EU. You will be presented (and must accept) a disclaimer that this game uses third party analytics services. Although there is no advertising in the game, these services require the use of an advertising identifier to track in-game behavior so we can improve the game.
Great Game
Love this game. The art style and polish are great. The core mechanic is fun and it’s nice how it ramps up slowly. I do have some suggestions for improvement: the game is fun but at times feels too easy. Too much health is offered and I’ve breezed through the first 50 levels or so with only a couple of fails. Mobile games in general shouldn’t be too punishing in my opinion but a little more challenge would be cool. The expansion island challenges are fun though. Also there seems to be a coin imbalance as I have way too much gold and nothing to spend it on. More customization would be great. And I didn’t know you could swap weapons or characters. It would be nice if there was more strategy in terms of characters and equipment. (For example, a dungeon with only boss monsters, a dungeon with no health, etc.). Would love to see the devs improve on the base game because it is super fun!
Great game with a few issues.
Let me start by saying that I completed the last dungeon in the game today, and I never finish games. I loved this one and it is absolutely worth the price. That being said, there are a few issues. I’ve beaten the entire game and only unlocked two of the playable characters despite having TONS of gold and popsicles. What are the other characters there for if it is impossible to unlock them? Also, nothing happens when you finish the last dungeon. The game needs some kind of ending. Finally, this game is just screaming for different modes and challenges to add some replayability; I hope more good stuff is to come in future updates.
Fun game. A couple glitches.
Super fun game I have played through most of the content. Good game to play while you are sitting around waiting for something. Nice art and fun writing. A couple issues I have seen. The final fighter character causes a glitch that destroys a card, but will not let you advance to the next level. It just sits on an empty screen with no cards left. Also wish you could save in the long dungeons. You can spend hours getting through 40-60 levels and then get pulled away from your phone and it goes back to the loading screen.
Enjoyable for a casual gamer like me
I’m a casual gamer, and my schedule is such that I can only play in small spurts. I’m just getting the hang of the game, and I really like it. Not so deep as to be overwhelming, but not so simple as to be boring. I like the balance. Also, I appreciate the bright colors and winsome design; so many dungeon crawlers are dark, and this brighter color scheme is much more enjoyable to me. I also appreciate the developer pricing it fairly. I’m over games with tons of microtransactions ... I’m glad to pay for games like this one. Thank you, developer!
Lots of fun!
I’m really enjoying this game so far. The tongue and cheek feel of the DnD dungeon master is a lot of fun and the introduction of new mechanics after a chunk of levels keeps things interesting. They are very generous to let you by the super dungeons - those levels are intense! One thing I’d like to see is the ability to sync multiple devices - I play on my iPad mostly but would love to get a few levels in on my phone when I’m out too. Great game, lots of fun and well worth the price!
Tons of Fun! Thumbs Up!
Hands down one of the best card based dungeon crawlers game out there. The card gameplay mechanics is engaging and graphics are stylish and bright. The game captures the dungeon crawler atmosphere very well and it’s a lot of fun to play. I’m looking forward to future updates with more content. To Developers: Please keep the final levels in brutal difficulty as an option instead of lowering the difficulty as it was done on the last update.
Keep creating content!
This game is great, not much else to say on the matter. However I really hope you keep creating content, free is great of course but I’d pay for more too. There are some minor strange balance issues, like I’ll face a deck that’s pitifully easy with 1/2s+tons of potions and then another deck wrecks me with several 1/4s in a row. Other than that though I love everything about this and I hope more comes in the future.
Too easy
DEVS: I have an idea for a new game mode, where the game deals 5 cards and you have to rearrange the dungeon card, and then push play and hope for the best while the game plays itself for those 5 cards. The player would need to plan their heals/boosts ahead of time according to what they think will happen Now my thoughts on the game: You can get through most dungeons just by equipping your best weapon and clicking the first card in front of you. No real strategy or decision-making required. Also, it requires a lot of grinding, with some of the bonus levels having 40+ stages, which is extremely time consuming. However, I do love the art style and overall idea of the game so I’m giving 5 stars
Well done, very basic, a tad slow
It’s a fun little game, but very much in the slow side. Playing cards you have to wait for animations to finish before playing more. Each animation maybe only takes half a second, but it ads up. Wish there was a “fast mode” so I could whiz through mindless decisions as fast as slay the spire allows you to. It’s also a bit on the “simple” side even pretty far into the game, clearly designed with younger kids in mind, which is ok, but don’t expect too much depth (like skill trees or additional upgrade mechanics). All in all, wanted to give it just a 3, but I respect the developers honesty and communication, so bumped it to a 4.
Great game but devs I have one request
Great game, satisfying gameplay. Sharp and fun design. Find myself getting lost in the loop. But I have one huge problem. Getting later in the game and the levels can get really long and there is no save state. Twice now I’ve been on the same level with 20 rounds and both times I wasn’t able to play all the way through. I stopped playing without closing the game and when I came back it would just take me back to the opening screen and I have to play the level from the begging. Can’t see myself going back to it until I can save my progress.
UPDATE: good to see issues addressed
Literally a day after making a review for the grind and slog of the later levels being too arduous the developers have fixed this, and this makes me happy! The game is wonderful when not forced to go through 60 floors of 75 cards each. The only complaint I have now is that some of the unlock requirements can be vague for the characters, though that’s not a big problem. I hope this game keeps providing more content, as it has a lot of potential!
Great personality, horrible balancing
So. This game is adorable, the writing is clever, the music is really charming, but the balancing badly needs to be reworked. For example I have never had to save up to buy anything after the first weapon, and at this point I have hundreds of pops and hundreds of thousands of gold. There is no incentive for maximizing the currency you earn since the game just basically throws them at you. Secondly, many of the cool features from rolling dice of the same number or getting critical hits rarely matters since enemy hp is so low. Similarly, the low player hp means that if you die, it’s almost always a single hit from one of the double damage enemies rather than player error, which can one shot you from full health. I like the idea of having multiple weapons equipped that use different dice, but there is almost never a strategic advantage to playing with more than one weapon. The spells should be looked at too. Other than freeze and blessing, they mostly feel like a waste of space so I spend them as soon as they show up. Anyway, my point is that I really wish the mechanics worked a little better, because the game has SOOO much potential to be a really fascinating and deep romp. Honestly fixing the currency balance and doing a blanket increase for pc and npc hit points would fix most of the problems.
Decent Game. Needs balance.
I’ve been playing this while traveling today. I like it, but it has serious balance issues. Once you get to the second zone and buy a couple key upgrades, nothing seems to matter. You can just hit the next item over and over and win. More importantly, in some of the Challenges (the very, very, waaaaay too long levels that reward you with better gear), you can go on auto-pilot after establishing a small base of upgrades. And the biggest problem with the Challenges is how absurdly long and repetitive they are. I’m currently on a Challenge in the second zone with 40 levels. 40 levels is fine, but having to play 40-60 cards per level with no strategy feels purposeless. I hope they improve the balance issues and stop padding the game with lots of unnecessary content. It could be a fun one if they do. Otherwise, don’t waste your money.
Free-to-play “privacy policy” for a paid game
This game requires you to agree to privacy policy which requires the forfeiture of your data and privacy (IP address, GPS location, various account numbers, etc.) in order to play it, as you might expect a free-to-play game to do. You cannot play this game you paid for, unless you agree to this. No premium single-player game should require you to agree to the forfeiture of your data (gps location data? Really?) in oder to play it after you’ve already purchased it. I shouldn’t be expected to give you the sort of data your privacy policy is demanding AND pay for your game. I’ll happily retract this review when the forfeiture of one’s privacy becomes opt-in or is otherwise not required in order for this game to be played. It would be one thing if this were simply a google-analytics type thing that could be opted out of with a check-box, and I’ve happily paid for plenty of those sorts of games because I understand how beneficial that sort of data could be to a developer when gathered ethically. Forcing the player to submit this information in order to play after they’ve already made the purchase is not the ethical approach.
Disclaimers:
This page was last edited on 2020-07-03.
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