Two Dots is an iPhone and Android Games App, made by Playdots, Inc.. Today, it has gone through many interations by the developers - Playdots, Inc., with the latest current version being 7.4.11 which was officially released on 2021-07-27. As a testament to the app's popularity or lack thereof, it has gathered a total of 86225 Reviews on the Apple App Store alone, with an average user rating of 4.6 out of a possible 5 stars.
Join two brave dots as they progress through beautiful worlds spanning the arctic tundra, fiery jungles, and into outer space in the #1 hit game in over 100 countries.
Be prepared to drop the pesky anchors, clash with monster dots, blast away comets, and crush the gems across hundreds of challenging levels! More levels are on their way, and if you’re ever in a jam, there’s always a power up to help!
= WHY YOU’LL LOVE TWO DOTS =
• FREE to play!
• ADVENTURE through 3525 addictingly fun levels
• CONNECT one Dot to another, sink anchors, make a line, create bombs, extinguish flames, and much more
• SMART, fun, and thoughtful design
• ENJOY beautiful minimalistic design and relaxing game music
• PLAY at your own pace to make the perfect move without having to worry about a clock
• CHALLENGE your friends on Facebook and see how you match up!
• TREAT yourself to sweet rewards available daily and through special event modes
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PLEASE NOTE! Two Dots is completely free to play, but you can also purchase some items within the game for real money. Just disable in app purchases on your device if you don't want to use this feature.
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I discovered Two Dots quite a while ago, and I have come to love this game. Unlike other games of the same genre, it’s not pure luck. As you play the game and advance levels, you learn how to strategize. One of my favorite parts about Two Dots’ setup is that boosters and cheats are easily obtained for free. If you need a little help on one of the harder levels, you can use a cheat without worrying about consuming your one-time allowance. The design is clean, sleek, and easy to navigate. I love that they don’t automatically give in-depth tutorials on new dots and what they do. It’s interesting to play around with it and discover the mechanics for yourself. For those of you left confused and needing more of an explanation, there’s a tutorials tab that gives you more of an idea what you’re dealing with. The game has different sections, which is an attractive concept considering I didn’t really like the monster dot section. The sections after that have been much more enjoyable to play, and I haven’t encountered a demonic dot since. 😈 The game developers provide updates with new content every week, which both squashes annoying bugs and gives players new material. Tom sum it up, I’m addicted.
I’ve been playing this game for a few years because it is so addicting and fun! Each update and addition has only improved the game and made it more enjoyable. I love that you can choose when to watch an ad, and that for the main game play you don’t have to purchase anything to continue. I only have two critiques. The first is that the levels have gotten significantly harder somewhere around level 1500, where even introductory levels to new dots are difficult to win in the first couple tries, as well as the levels that aren’t labeled as hard or ultra hard. They should be much simpler and easier to win. Being stuck on a level for a month or more is discouraging and sometimes makes me take a break from the game for a while. The other critique I have is that I would love to see the hidden objects mini game turn into its own game. I like it SO MUCH better than any other hidden objects games I’ve found on the App Store, but when it shows up in Two Dots I beat the levels quickly and have to pay to play past level 2. I’d love to see this as it’s own game. Aside from those two things this game is the best in the market!
Most Important Tip: Keep Trying
When I first started playing this game, around when it first came out, some of the levels seemed impassible, and eventually I got frustrated and deleted it. I started playing again a few months ago and it seems different in a better way. I feel like the levels are more randomized and aren’t exactly the same each time you play the same one. On some of them it might take dozens of attempts, but I feel like if I play a level long enough, eventually I’ll get a random free booster or something will happen that will finally let me beat it. I’ve learned to just keep trying, even on the ultra hard levels, and eventually I’ll pass it. My girlfriend is in the high 800s of this game now (I’m only on 178) so I know I just gotta keep trying! One suggestion for the makers though - I think it would be cool if you could buy the “infinite lives” perk and be able to activate it at a later time so you could wait for that perfect moment when you actually have a bunch of time to kill like on a long flight or something.
Distraction from Beauty
I bought this game ages ago and was quite happy to rediscover it. Despite being very beautiful, and having the potential to be a fantastic and relaxing game, I’ve found that over time the app has more or less transformed into a add riddled and somewhat chaotic mess. Marketing itself as a “minimalist” game may have been true a few years ago but due to all the pop ups and constant requests to either rate the app or pay for different features, the adjective no longer rings true. Updates in an app are indeed a great way to stay current but it can be difficult to enjoy with the constant bombardments of varying new quests and tasks. Regardless, I can understand why this type of content is coming into popularity as young children and those with ADHD are gaining access to technology rapidly. I concede that perhaps this game is not for me personally, as it is abundantly clear by other reviews that people enjoy it. I’m simply here to leave suggestion that perhaps a more relaxed approach has the potential to make the app better. I am very happy to amend my review if it bares anyone any ill will and the one star was meant only to get the attention of the developers. I do think this game deserves more praise than I have given it for the art effort that was clearly put into its creation. With that said, I will leave my review here. If anyone takes the time to read this I appreciate it.
Addictive but has issues
Been playing a long time and I love the challenges. It’s very addicting and sometimes too addicting. However, there are a few issues that have developed: 1) I leveled out a month ago or so. I have had to wait a week or so to get new levels added, usually just a handful. I’m done with them that day and then have to wait for more. I appreciate the other side challenges like the Flip race and excursion that allow me to at least accrue “prizes” while I wait. 2) some of the aids (like mushrooms) are meant to benefit you but many times I’m almost through a level and the beneficial mushrooms actually skip over the items I needed to complete the level. This is really frustrating to waste your final move. 3) sometimes the squares glitch and don’t clear all the colors- has cost me games before! 4)some levels fail to provide the items you need to complete. I may have 7 moves left and need one chick, and never get another added! I’ve seen people complain about the “win streak boosts”, but I love them. I’m bummed when I lose them. They’ve won me way more games than theyve lost me. That being said, we need to remember that it’s just a game. We aren’t forced to play it. I might actually get more done while waiting for more levels!
Great game but...
I have been playing two dots since it came out I think 5/6 years ago? Point is I’ve been playing it a long time. I’d take long breaks so I could play it more often because I kept getting to the end of the game and I had to wait for updates. I have no complaints about that I don’t think y’all should work any faster. I am sad about the most recent updates though. I miss the doors in the beginning and I miss being able to look forward but now it’s blocked off so I have to get to those levels to see. I understand that might make it more intriguing and I might just be upset because I’ve liked it that way for so long. For me I just am sad I can’t see new beautiful art and see/guess what new things those levels will hold. I’m also not a huge fan of the whole coin system. There isn’t anyway to get the coins! You just have to buy them with real money. I guess that makes more money for you guys but it’s just annoying. I think there should be an option to buy a bunch but also a way to get coins like you get 5 or something every time you pass a section and get a postcard. Or be able to win them in treasure hunts or something. Overall beautiful and fun game I just wish there was a couple changes.
Entertaining but sometimes problematic
I found this game to be really entertaining and a good way to exercise the mind. I do have some problems with it though. For most levels one must arrange the dots to form squares, and use those squares to eliminate many dots at once. But there are things that get in the way of forming squares and make completing the level near impossible. I‘ve found that, for many levels, if one makes a single wrong move then making squares isn’t doable for the rest of the level. The game doesn’t seem to supply the dots in a way that gives the player another chance to make a square. Basically, the player is stuck swiping at random dot arrangements for the rest of the level until they inevitably lose. Another thing I really dislike are the win streak „boosts“. If the player wins a single level they will get a win streak. This comes with boost dots that, when eliminated, will eliminate many other dots at once. The thing that bugs me is that the boost actually gets in the way of finishing the tasks. It eliminates random dots in a way that isn’t helpful to making squares, so you’re stuck again just swiping at random dots. I actually sacrifice my lives and restart levels often just so I can get rid of the boost. So yeah. I‘m only writing this super long review because I wish the game designers could change these features to make the game more enjoyable. I already like it a lot, I just wish it were easier to play in these ways.
Used to be better
The game developers have become confused about who their audience is in the last year or so. This is a casual puzzle game for people who like to think through complicated puzzles and take a break maybe from other stressors in life. I find the puzzles relaxing. But recently, there have been so many bells and whistles added to make it flashier, and to encourage people to spend money, I assume, that the relaxing aspect has diminished. Trying to make the game more exciting has taken away from the original selling points. Also, all the windows that pop up up now before I can start the next puzzle have become annoying. I am still able to play the game, but I am not as big a fan as I used to be and my interest wanes when I get too annoyed with all the pop ups. I don’t know if all players would agree, but I would rather pay a small amount to open new worlds, say $0.50, than have all this constant noise about spending money interrupting my game play. I don’t want to pay to solve the puzzle because that defeats the purpose of it being a puzzle. I also don’t much care for giving me automatic boosts at the beginning of a puzzle...I prefer to solve the puzzle on my own. Solving it is where the reward comes from in a puzzle game. I will keep playing until developer greed gets too large and the puzzles are no longer fun....you are getting close.
Very good game...with one glaring issue
Overall, I really enjoy this game. It's aesthetic, the game play, the special events, they're all top tier and fun to interact with. The ads don't bother me, as that's how they make their money, so I don't mind. And the hidden object mini games are super fun. But. There is one element that really takes away from the whole thing. The aforementioned hidden object mini games, which are personally my favorite part, have a barrier to entry where each level needs to pay gold. Now, that's okay, plenty of games have an in game currency, and being able to spend real money to purchase some is very common thing. But what is uncommon is that there is NO other way to get gold. It's not a reward for levels, for special events, for daily quests, nothing. There isn't even the option to watch an ad for one or two gold pieces, which is still earning then money. And I wouldn't be bothered by this if it were currency used for costume changes, or less ads, or something like that. But it is the only way to gain entry to an entire section of game play. And it wouldn't be a one time purchase, you'd have to continually re purchase more coins to keep playing this aspect of the game. This is an otherwise really solid game, so I hope this changes eventually.
It’s too easy to lose the coins you pay for
The basic gameplay is really good. Some of the mechanics are annoying, but that’s a matter of preference. The big issue is that there are so many other things going on, and so many distractions that you are forced to deal with...Pop ups that you have to tap through in order to get back to the game. Even if you don’t want to play these other parts of the game, or if you know what the deal is with them, you have to tap through the info about them every time they pop up. Also, you have to tap TWICE to quit a game I order to start a new one (it asks “Are you sure????”) but one quick accidental tap and the game happily and quickly takes coins that you paid actual cash for, that you may have been holding onto for something else, and now you have wasted by mistake. I know the developers need cash flow to keep releasing new levels. I’d rather have to pay a bit on a subscription than put up with this crap. (And y’all out there thinking that you’re entitled to all this work for free are part of why we have to put up with this manipulative gamey nonsense) But seriously TwoDots, I’ve given up paid coins 4 times unwillingly because there is no confirmation on that tap...the game has gotten so tedious.
Latest couple updates reducing minimalist charm
I’ve been playing TwoDots for 4 years now and I love the game. It’s minimalist, very relaxing, and I play it almost every night as I’m falling asleep. However, the last couple updates have been pretty terrible. There are more and more popups asking you to purchase coins, making it so that every time you open the app or finish a level you have to close out 3 different windows before actually getting to the game or home screen. The latest annoyance, the “win streak”, offers terrible power-ups that often prevent you from getting squares from the start of a level and thus make it unwinnable. When asked “Are you sure you want to give up? You will lose your win streak!” I often am grateful to lose it because the power ups have cost me so many games. The more popups and attachments and bells and whistles you add to the game the more charm it loses since one of the biggest draws is how minimalist it is. The past year has seen update after update challenge this minimalism, making the game less relaxing and more stressful. Because of this, it has become harder to play before bed and I have been using the app much less than in the past. If you don’t want to lose long-time players I would advise minimizing the in-game popups and ditching the win streaks altogether. I don’t need a “piñata party” every time I play and I definitely don’t need a “win streak” meter.
Beauty, then the Beast
I’ve been a longtime player of Two Dots, from back when it circulated around on a post of calming games. Like a lot of people, I was charmed with its simple design, its playability, and its challenging but rewarding levels. Sometimes I’d play for two hours and not notice any time had passed! Now, it’s an unnavigable mess that’s completely pay-to-win. Everything is a money grab, and even the new features I liked (the new Where’s Waldo-esque search puzzles) ended up locking me out because I wouldn’t pay for more gold, or the godforsaken gold mine, to keep playing. Every single puzzle could probably be solved in a minute if you’re willing to fork over dollar after dollar. Trying to keep track of the new puzzle features is a headache as well, and I can’t get behind consulting an off-app compendium to see how I’m supposed to solve something when the initial draw of the whole game was... minimalism. That, and why bother learning how to solve it when, again, you can just pay $5 or more and solve it in a few taps? I know people have to make money somehow, but this seems extreme if they’re locking players out of certain features. It is still a beautiful game, and I enjoyed some of the Pride-themed puzzles recently, but I’m probably going to end up deleting this app. The user experience feels rotten now and it just comes across as a cash grab wrapped in pretty packaging.
Pay to play
This game is fun as a whole, but the best part in my opinion is something called the Two Dots Odyssey. This is essentially a digital I Spy book, and it’s extremely fun. However, you have to pay in game currency to unlock new sections of it. You collect said currency by playing the main levels, and upon completion, the coins are sent to a “mine.” From there, you have to pay real money to unlock the mine. The mine only holds 50 coins, and once it’s full, any new coins that you collect just disappear, and you have to pay $2.99 to unlock the the mine. Once you’ve unlocked it, a new mine is created, ensuring that you have to pay real money each and every time you want any coins at all. Furthermore, the price of new sections of the Odyssey rises with each section, with the first two being free, the third being 7 coins (if I remember correctly,) and the fourth costing 15 coins. At three dollars for 50 coins, that means that the first four sections will cost you $1.31. To add insult to injury, when you click on the mine icon, a message pops up which reads, “Don’t miss out on your hard earned coins!” If you want to play the most fun part of this game, you have to be willing to constantly pay your hard earned money to collect your hard earned coins. There are other problems with this game, but this one bothered me the most, so I chose to focus on it.
Annoying Money Grab
It’s actually a super fun little game. There were a few things that annoyed me initially, but mainly just because I’m not a patient person. Every level or two I’d beat, they’d introduce a new feature that I didn’t see a way of avoiding to continue what my mind was already focused on instead of switching gears to whatever new shenanigans and being made to play it. Now that I’m further in the game, that doesn’t happen as often, and even if it did that alone wouldn’t be the cause of my 1 star review. Probably would have given it 4, or even 5, stars. It’s not that big a deal HOWEVER, what does annoy me is that there are these little maps where you have to find a set number of certain defined objects. They’re pretty fun and a good mindless exercise to do. But I can’t play them, because I refuse to spend money on this game, and the only way to play them is to spend money. That’s extremely harsh. I get having in-game currency and having the ability to buy it. However there should be a way to earn it, at a slower and perhaps more annoying or effort full way than just buying it of course. But not having a way to earn it by playing the game, having the only way to increase your coins be through purchasing them, and then requiring coins to even play pieces of the game … is ridiculous and I wish I could give negative stars for it. Do better.
This page was last edited on 2021-07-27.
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