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Vanguard ZERO is an iPhone and Android Games App, made by Bushiroad International. Today, it has gone through many interations by the developers - Bushiroad International, with the latest current version being 1.38.0 which was officially released on 2021-07-01. As a testament to the app's popularity or lack thereof, it has gathered a total of 5635 Reviews on the Apple App Store alone, with an average user rating of 4.7 out of a possible 5 stars.
▼STORY▼
Aichi Sendou, the protagonist of the story, is just another timid and inconspicuous junior high school boy.
In his dull and unassuming life, Aichi had but one support: "Blaster Blade", a TCG game card that he received as a child. When he started battling with the card, his life took a dramatic turn.
Fascinated by the allure of Vanguard, he meets companions like Misaki Tokura and Kamui Katsuragi through Vanguard Fights, and many other rivals as well.
▼FEATURES▼
A Card Battle RPG where you can enjoy a single player campaign as well as PVP battles!
A Story Mode that faithfully reproduces the world of the original "Cardfight!! Vanguard" animation series!
PVP Mode optimized with "Vanguard ZERO Rules" for mobile devices!
"My Room" feature where you have the freedom to create your unique room, and have your favorite characters hang out!
Experience the many other attractions Vanguard has to offer!
"Vanguard ZERO" is a mobile game anyone can enjoy, whether you're already a fan, or completely new to "Cardfight!! Vanguard"!
▼PRICING▼
Free (with in-app purchases)
This application uses "Live2D" technology from Live2D Inc.
Fantastic Game but 1 Issue
This is such a fantastic game and the only online version of Cardfight! I have found. It is extremely well done and brings back so many memories! One issue though is that sometimes a trigger won’t work. For example, the heal trigger. In online and solo battles the heal trigger does not heal you when calculating damage, and only triggers its effect if you draw it during a drive check on your own attack. I lost a few online games due to the trigger not working the one time it should be. And in the tutorial for the heal trigger it is the only time that the heal trigger function actually works. But still, overall this is an amazing game with so much potential, and has a story pretty based on the anime!
High Effort, Varied Returns
There are many apps that bring an online feel to playing card games. For fans of Cardfight!! Vanguard, this is a welcome return at first glance. The game is a bit different, removing the guard feature from every card except sentinels and placing triggers on Grade 3 units. However, it’s easy to get used to and provides the same feel of strategy and varied play style that the original card game brought. However, while the game is free to play friendly, you need to invest A LOT OF TIME to make it work for you. Some complain about making it pay to win. While you can pay to get more packs, these do not assure you if getting every card you need. The playing field can be evened out in that way. However, where the game is skewed is in the amount of time you need to spend in order to get better. You need to take this game seriously in order to make it worth your while. If you are just a pick up and play person, you may not enjoy it as much. For those who are in this for the competition and want to climb competition ladders and rank, you will enjoy yourself.
Favoritism and Unfairness
The game is fun and competitive but it shows a bit of favoritism towards certain clans, because I invested a lot of money on here and when I open up certain packs where it’s an event going on to support that clan like the Gacha pack for Dark Irregulars or Aqua Force but instead I get rare cards from different clans. I’m just saying, if the likelihood of getting that clan is boosted, then you should be able to get those cards. When playing the story or Character fights, the characters tend to get certain cards to their advantages and on Character fight-the higher the difficulty, the more power they get, that’s unfair because how you think people are going to be able to get 4 damage and beat them within 6 turns or less. I think that should be changed to at least starting off with damage. Giving them 1k and 2k is too much. If we can’t get the right cards from the packs and the game don’t offered better ways to give them out other than having an certain amount of VPs, then maybe it should be an event or reduce the amount of materials it takes to craft cards. They should add more items and cards onto the exchange store because it only got certain characters and cards to exchange coupons and tickets for. Also, it should be 5 tickets to be equal to one gacha ticket and maybe try fixing your shuffle system because you could discard a grade 3, just to get that same card back into your hand
Cardfight how I feel
this game does bring that nostalgia to the game for sure, if your a fan it won’t let you down completely, but one thing for sure the game just came out and they are still bringing in updates! It’s not going to be perfect right away which is why I’m giving this game a 4 star Things they could do is make it a little easier for people who don’t have the money to spend have something for us to work for packs so we can get the cards as well, it’s a little paid to win which isn’t okay with me everyone should have a easy route like challenges or more story or maybe in rank if you win a certain amount of games you can get packs... Another thing I suggest is a chat system so you can play with your friends chatting with them and such when you friendly duel or Atleast when your in the lobby with them, The blocking system is a little off And should be changed. Another thing the PCs are scripted to get certain cards which I believe should be changed as well One last thing if they can’t help with packs atleast make it easier for us to craft our cards because the material it takes to craft one card can be a lot of work especially with a limit of 100 stamina Thank you for releasing this game for us fans but you guys have some work to get done
Not great but not bad
To be honest, an online format is something players have wanted and needed for quite some time. I like the game and it is still more or less Vanguard that has been dumbed down for mobile... However, there are some glaring issues. Deck ratios are bad being forced to play 13 of each grade 1s-3s causes a lot of bricks. You cant choose when to PG and you also cant decide where your crit goes if you drive check one. The biggest issue, as with all games if this nature, are the gatcha and resource collection rates. Understandably they want and need to make money to continue development of the game, but you find out pretty quickly that you may only be grinding out 1-2 packs a day for a 0.16% chance at the RRR you want. Thats just no fun. Regardless, the game and its core idea are there. And during quarantine its nice to have someone to fight with even if its a little off.
Good Game, Wish for more
Satisfying game at the moment. Only issue is that it isn’t the TCG. I’ve wanted to play the TCG since it came out, but had nobody else interested in it (they were all playing YuGiOh in High School). The games that came out since then were in Japanese as well. Then we get an announcement of a mobile game that restarted from 0, and was really excited. The game itself is fun! It’s decently free to play if you reroll to get a good start, and you can be competitive with any clan (currently # 800 playing a Royal Paladin incomplete deck, and never spent a dime. Have about 100 packs saved up, with even more possible if I had set up a VP Farming loop). However, it dumbs down vanguard a bit to adapt to mobile, so it’s just disappointing in that regard. Still recommend it: probably my second best experience with card games after LoR, and the gameplay loop is a lot more addicting.
Tutorial is great!
So I own 2 starter decks of the game. The instructions in those things are super bad. Trying to combine both instructions and the anime to figure out the rules left loop holes. I’m glad playing this actually made sense for what cards did what! Granted with ALL the cards this game shows, certain skills don’t make much sense to me. Hopefully I can meet some nice players out there to practice my skill. I do dislike that I have to grind my way to the deck I want to play. I’m a little peeved about the drop chance for cards. I do a draw 10 twice and only got rare’s and commons. Once I got enough to do another draw 10 I come out with 2 SR. RRR(Ultra rare) are really rare! Lol here’s hoping my review changes my luck. To bad my area hates TCG, it’s all warhammer here. Thanks for this great game, btw can you make the heat generation a bit easier? Phone gets hot pretty quickly.
Pay to win
Vanguard already is laced with a few problems inherently as a card game. Extremely luck dependent due to triggers that occur randomly and drastically alter the state of the game(it is fun tho, but card games are already laden with luck issues). And a sort of pay wall to play viable decks, more so than other major card games like Pokémon, yugioh, and some others(not sure about magic). And this mobile version of the game carries those same problems but worse. At least in real life you can buy specific cards you need for a deck. In this game crafting elements are split in 3 rarities and then further divided between clans. Unlike TEPPEN where you only have one element for crafting this game has a ton, and they require either hundreds, no maybe thousands of gacha pulls! (copies of cards beyond 4 get turned into the materials) The other way to get materials is grinding. Which is normal for free to play games, but the amount of time spent grinding for good cards is ridiculous. The easiest way to “git gud” is to just pay for crystals to use on card packs which ain’t cheap. I literally opened 120 packs on the latest banner and was barely able to make TWO decent decks. Oh and banners have 4 or 5 different clans so that also makes it hard to build specific decks too. Overall the game is fun. But these hurdles to actually play, is a little too high.
Bitter sweet
The game is cardfight everything about it is what I loved yet the gameplay and game mechanics from the store to the missions and everything in between is really confusing it looks like it should be played like the tcg yet it’s really different once you play and the ai helps you a lot that should be a good thing it’s not does not let you play the way you want and don’t get me started on how you obtain your cards the system is kinda weird and I think you can just get endless cards as long as you got the money to get them so you can just continue to get cards you don’t want till maybe you get lucky and get one good card that you need there’s a lot of problems that can be changed and I just hope they change them before it’s too late I already spent 100 $ and trust me when I tell you that 100 $ in yugioh duel links goes a longer way then in here plz update the game clean up the rough edges make it more user friendly and better to understand I love vanguard but rn your better off playing the tcg then this and once again this does not follow the tcg rules it kinda change the way the game is played even tho vary small it big cuz it’s not the game I’m use to playing
Cardfight!! Vanguard
Decent game, it’s fun to a certain point but then gets repetitive because the only cards out are to the decks the character of the anime uses. We all end up playing the same decks same strategies which is super boring. The change of game mechanics is terrible completely altars the game, the game is purely luck of the draw. You need the grade 0’s in the deck as the triggers and not grade 3’s when you pull that it limits potential of the match. Combos are a joke because of it, I feel in every deck I play all I do is superior call all the way to my grade 3 to use my card ability to win.. boring, despite what anyone els says I have not paid a single dime in this game and have almost every card out and have at least 3 of most cards so that’s a huge plus. Biggest things are they need to make the game rules the official not some knock off crap, and make a big update and add a bunch of extra boosters and booster really boring playing the trail decks essentially.
Pros and cons
I’m glad Bushiroad finally released the app, but I still wish it was like the original style as a whole Pros: gacha fun, the additional create a room and visit is entertaining, card crafting, and the rewards for ranking up and VP is cool. Cons: the mechanics in the game. Intercept units need to die first, power upon damage, and Grade 3’s drawn are triggers drawn and when you drive them, they do not stay in hand. Kind of makes persona blast specific cards difficult to work with. The power adjustment of many cards seems to hinder play for SOME players, though not all. Getting grade stuck. The hand limit being at 9 and when you drive, since you don’t get the card to hand, if you’re missing a grade and you drive check the card, if you don’t have the draw trigger to even chance that grade to the hand, it goes to the bottom and you just flat out die. Seldom chance of even a comeback. Hand limit reaching 9. If you have a huge hand that can’t be used and yo draw cards, they’re trashed. :/ Lastly, ride chain. The fact that we cannot make the stacks for ride chains like Gallahad or Tsukuyomi makes it a complete pain. They’re randomized until mid/late game and you have to work those resources to the very end to try and set up stacks which is far tougher than in the real TCG The app is fun, but just be careful as this game is a complete twist from the original.
Vanguard but not really...
Alright so I was really excited about this game when it was announced because I wanted a virtual cardfight option to build and test decks. Then I tried it...and I was disappointed. It’s a real shame too because it gives you anime vibes playing it. When it loads it plays anime scenes or soundtracks helping you get into it. You can set your favorite character as your home character to interact with. Of course you get to play your favorite clans too. However...do not expect it to be the game your familiar with. From the little bit I played, triggers aren’t a thing at least not how your familiar with. Triggers are now attached to grade 3 units. Grade 2 intercepts also different because you HAVE to attack a grade 2 because instead of the opponent using their intercept to guard with. They intercept by making you attack them before you can attack the vanguard by no choice of your own. It also seems like you get a boost from every unit you drive check too. It’s just horrible, no one should honestly play this game if you’ve never played before because it’s not how vanguard really plays at all. So if you wish to play an entirely different game that has nothing to do with the actual card game go for it. However I am severely put off by the fact it doesn’t even try to remain consistent with the actual game.
A wolf wrapped in sheep’s clothing
Now pay to win games are nothing new to the card battle genre. We kind of expect it at this point. Capitalism. However. It’s one thing to masquerade as a f2p game when it is very clear that; and this is purely a design flaw; you literally have nowhere else to go after a certain point without paying money. Wanna grind for a specific card or deck? Gotta have unlimited stamina. How to get unlimited stamina? Pay gems. Oh and f2p gems? Also have a figurative cap in the game. At least tell players they’ll have to shell out money. And want to do the fan base a service? Allow players to buy singles in game. Or, similar to your competitors (looking at you Duel Links), make structure decks available that include relevant archetypes and cards. This games system for acquiring specific cards is inherently broken and lends itself to lottery level luck and spending a ton of money at the chance of getting lucky at getting the cards you want or spending MORE money grinding the materials to get the cards you want. tl;dr Want to make a better game? Let us buy singles.
Fun until you start doing the mandatory hard level character fights
Literally when you have to start doing the hard level character fights in this game, which you practically need to do if you want to get good cards, like Dragonic Overloard, your opponent’s units are all boosted by 1000 power, and when there’s a slight chance of the AI losing, they get literally all the drive triggers they need in order to win, and a real kicker, they always have a set hand and field so there’s no chance of them bricking and giving you a chance. Also you for the story, it gets to the point that it is rigged against you, without fail against Granblue in chapter 5 with royal paladins, and tested with other decks you will; pretty much start the game with 2 damage because the computer always gets a critical during their damage, no matter what get put to 5 damage at some point, and when you’re at 5/4 damage and he has his grade 3 he will always get a critical. I did that fight 30 times, 10 times with Royal Paladin, Kagero, and Nova Grappler, same results.
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This page was last edited on 2021-07-01.
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