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60 Seconds! Reatomized is an iPhone and Android Games App, made by Robot Gentleman sp. z o.o.. Today, it has gone through many interations by the developers - Robot Gentleman sp. z o.o., with the latest current version being 1.0.2 which was officially released on 2021-05-25. As a testament to the app's popularity or lack thereof, it has gathered a total of 68 Reviews on the Apple App Store alone, with an average user rating of 4.5 out of a possible 5 stars.
NEW GAMEPLAY MODE
Survival Challenges - unique, short storylines which will put your survival skills to the test!
NEW OPPORTUNITIES
to escape the wasteland in form of a storyline spanning across multiple playthroughs! Can you escape the wasteland in style?
NEW RELATIONSHIP SYSTEM
more stories and crazy interactions between the McDoodle family members!
NEW SOUNDS, ART AND UNLOCKABLE VISUAL CONTENT
allowing you to add a little color to your fallout shelter!
NEW ACHIEVEMENTS!
With only 60 seconds left to impact, go on a mad dash through the house in search of family members and useful supplies. Everything will be against you: time, your very own furniture, a house that's different every time you play, and the fundamental question... what to take with you and who to leave behind?
Reaching the fallout shelter in time, alive, is only the beginning. Whatever you scavenged and whoever you saved will play a vital role in your survival. Each survival story will be different, with every day surprising you with unexpected events. Will all of these stories end well? It's up to you. Ration food and water, make best use of your supplies, face difficult choices and even venture into the wasteland.
Good luck.
Only one small glitch;good otherwise
Whenever the daily journal is open, you can still change the hats on characters. Kind of annoying but still amazing game!
Worth playing
I play on the new M1 IPad 12.9 and had no problems playing it. It’s Worth checking out
Good work!
Great game but it keeps crashing and makes you restart
It good
😁👌🏻
An Amazing Experience Worth Your Money
60 Seconds Reatomized is one of the best mobile games on the App Store. If you are contemplating whether to get just the regular 60 Seconds or Reatomized, I definitely recommend the latter. For the the price, you are getting a great value and many hours of fun. I am a veteran 60 Seconds player and have watched the Kubz Scouts play it on YouTube for years. While 60 Seconds was already a great game, Robot Gentleman managed to make it even better with Reatomized. The addition of many new endings, challenges, art additions and improvements, and other features (including achievements) brings a breath of fresh air to the game which keeps me interested. While I expected the controls to be meh, to my pleasant surprise, the 60 second scavenging portion before you head into the bunker is actually quite enjoyable. The randomly generated locations of items throughout the house gives each run a fresh feeling as you have to use your precious inspection time to strategically plan out your supply run. Something I really enjoyed seeing are the challenges. Kubz Scouts was known for doing fan-made challenges for this game, and seeing the idea implemented into the game, along with being rewarded with neat cosmetic changes to characters and items was really genius on the part of the developer. One nitpick with the challenges I’ve come across so far though is the Shelter Alone challenge. You have to rely on the RNG of whatever random items you are given, what scenarios occur leading to getting additional items, and the sequence in which the Harry and Marv scenarios pop up throughout the run. If you don’t have the exact item required to deal with a certain H&M scenario you can get one free pass. But after that, you’re screwed if you don't have what you need for the next time. In addition, especially on your first 1-2 runs, you basically have a coin flip between which of the two items will actually lead to fending off H&M. I wish there was a little bit of an explanation on what each of the two items would do to defend your bunker, then the player could decide which of the two would be more effective (which was something I liked seeing in 60 Parsecs). For example, for the cards and water bottles scenario, a little message in the journal saying something along the lines of, “Should we lay out some cards for them to slip on, or would pouring out some water in hopes of it freezing into ice be more effective” would’ve been great to see. This led to me having to attempt the challenge about 5-7 times just due to bad RNG and having to take total guesses on the H&M scenarios. I know it is called a “challenge” but I feel like a challenge shouldn’t rely so much on random chance and guessing. The only real bad thing I can say about the game is that it pretty much lies completely on RNG, but I guess that’s the whole point and the way that it makes each run fresh and different. Though, it can be pretty annoying at times. Other than that, the game is absolutely amazing! Robot Gentleman also has another game called 60 Parsecs which has a very similar style of gameplay to 60 Seconds with a space sci-fi spin to it. While I don’t enjoy it quite as much as 60 Seconds Reatomized, it’s definitely worth checking out and you can have a lot of fun playing it. Normally I never leave reviews on games but this is so amazing that I just had to! Thank you so much for making this game and I look forward to checking out your future releases!
Fix the scavenging
The game is great but the issues during the scavenging portion really hold it back. There are no options to change the look sensitivity and that goes along with the fact that items are extremely difficult to pick up. It seems that the area you need to touch to pick up an item is extremely small and you can tap on an item over and over without being able to pick it up, even if you’re standing right in front of it. Maybe there could be a dedicated button to pick up green highlighted items or a more generous area to tap on them
Fix Scavenging
I really love the updates this version gives to the game in terms of graphics and gameplay. As far as the bunker part of the gameplay I have no complaints! But, for the scavenging gameplay, it is significantly harder to pick up objects. Not harder as in intentionally more difficult, but as in you can tap the same object 10 times without picking it up. I’ve tried increasing control sensitivity, but the issue is still there. Please, fix this feature
Great game, buggy however
I’ve had reatomized for around 2 days now, and its great. However, I have noticed some glitches, most notably in the final countdown challenge. I finished the challenge, with 4 hours of effort, and did not receive my radio, checkers, or harmonica, which really ticked me off.
Great but...
Look you have a great game here but I think if you could make it so Tom cold carry more stuff at a time and dores can run faster and make the controlled a little more easy thank you
Please Destroy the Tuba
This is a fun game I believe so far. Though, it does seem to freeze at points and I could have sworn I picked up five items in the allowed allotted time given. But, it made me do it over again. While fun, the game starts to become irritating in my opinion because of the horrible tuba playing by the daughter. Might you make it so we can throw her out of the house or use dynamite to blow up her horrible tuba? There is no soundtrack in that Drill scene except the incessant, awful tuba playing by the daughter. I tried to grab the rifle off the wall to put an end to her abysmal recital but it wouldn’t budge. Which, besides me wanting to use it to end her horrible music, well, why does the game not allow the user to grab something as useful in end times as a rifle? I found that bizarre. I had also hopped in the short term to just grab the stupid daughter and toss her into the shelter. Thus, hopefully giving me a moments peace while I searched the house for other items. But, alas, she was also something that I could not pick up. Though, the thought of her playing that stupid fart-sounding instrument in the confined space of a bomb shelter sounds even more insanity-inducing to be honest. Again, though, that’s why the developer should make the rifle grab-able I believe, haha. Just kidding… mostly. Perhaps the developer finds it funny to torture us with that flatus sounding cacophony? I don’t know. I do know though that the sound of that tarded instrument got on my nerves instantly. So, you’ve succeeded if that was indeed your goal. I beg you to let us have a way to end the tuba please, though. Other than that the game seems somewhat promising to me. It’s just that I might not be able to play it if I cannot use the rifle to stop the tuba playing. Or, dynamite sounds good as well. Many thanks to the developer for this video game and also if you’ll have mercy on we players and remove the the stupid tuba playing or give us a fun way to end it ourselves. Thank you and God bless. P.S. I wrote this review with many, many paragraph breaks like you should and unlike most reviewers actually do today. Yet, the two most recent iOS updates seem to have a bug in them that removes all of the paragraph breaks I’ve entered, from my reviews. It’s seriously annoying in my opinion for someone who actually cares about proper writing structure. So, if you see my review as one long and stupid paragraph - Apple did it and is at fault. Though, it is not like most reviewers give two craps about proper grammar, structure or etiquette. Yet, I do and just wanted to mention why my review is most likely presented as one single and moronic paragraph. Even when I go and back and attempt to fix this bug it doesn’t matter frustratingly and it stays this way.
The game is unplayable right now...
The game keeps crashing and I’m 100% sure it is not my device it is only this game that keeps crashing I’m very disappointed with my purchase the game is fun and all but you basically can’t play it the creators need to fix this immediately because as I said it is unplayable
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This page was last edited on 2021-05-25.
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