Written by
Igor Kalicinski
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Ruthless Conquest is an iPhone and Android Games App, made by Igor Kalicinski. Today, it has gone through many interations by the developers - Igor Kalicinski, with the latest current version being 1.2.0 which was officially released on 2019-10-24. As a testament to the app's popularity or lack thereof, it has gathered a total of 35 Reviews on the Apple App Store alone, with an average user rating of 4.3 out of a possible 5 stars.
Local and internet multiplayer is supported in this galactic strategy game. Six levels of challenging AI await you for practice matches and for making up numbers.
This game is completely free, has no ads or in-app purchases. It is a 2018 Christmas gift for players of Survivalcraft and other CandyRufusGames games.
Super fun great for group play
I have enjoyed playing this game with my Dad and my cousins, and my uncles are hooked. I would recommend to the creator that the anterans and reinforcements were better programmed because sometimes the anterans will attack me even though I’m definitely loosing or reinforcements will help the guy who’s winning, but it is fun as long as that doesn’t happen over and over again. Also I would recommend an optional censor for names that aren’t too appropriate. Overall super fun and not to glitchy like other games like this I have played.
If you have a creative mind this game is 100% the best phone game ever.
I’ve literally spent hours upon hours playing this game. 10/10 would recommend.
Complete free
You made this out of kindness. I highly respect developers who make free games that don’t have ads or purchases.
Good Developer, Good Game
It’s nice to see that they haven’t forgotten about this game. It is really fun and I’m glad they updated it. This is a hidden gem.
Great game
The part that I like about this game is how simple and fun to play it is.
We dont deserve a game this good for free
Title says it all
Good game but...
The only problem is the reinforcements and cpu reinforcements things. Sure it’s to help the weaker players but they are to over powered. If they come the game is over. Unless you are just a lot more powered than the weaker player u ain’t gonna win. The key is to get strong but not stronger than 1st place just to get those reinforcements. Plz make an option to turn it off.
Things that should be updated or fixed
I like the game it’s cool but number one fix how the antarans go after one planet. number two try to update the game and make it were you can chat in the game. After when you update that then I will see how the game is. But this game is really fun though.
Fun but needs tweaking
I love the game, how it looks, and the space theme, but the white “Antarans” are NOT fun. I want no Antarans and slightly fewer reinforcements. Then this game would be perfect. Reinforcements make some sense, but Antarans are lame and extremely strong.
..
I hate when I'm preparing for an attack but then the pc enemy sends 2 reinforcements in 3-5 minutes then kills me
Broken.
EDIT: I’m going to preface this review by saying that the reason I’m so incredibly frustrated with this game is because it has so much potential. This could easily be my favorite mobile game of all time, but it’s so broken, it’s completely unplayable. Anyway, this is my original review right here. ⬇️⬇️⬇️ This is the most insanely frustrating game I’ve ever played. No matter what you do, your AI enemy will always receive reinforcements to crush you, you will always get attacked by the white fleets. Your AI enemy will have every advantage, and you will never win, not if you played for a thousand years. The AI can have 8 planets each, and you only have 2, and your enemies will STILL receive random reinforcements. The game says that the weaker player will receive reinforcements. Really? Like, really? Are you sure? Because I played for three hours, and never received reinforcements once. The AI? They received reinforcements 18 times, EVEN IF they were already crushing me. There is no strategy that’ll ever help you against a game that has meticulously ensured that you will always lose no matter what you do.
Imbalanced and bland
After devising the best strategy with my partner we’ve found that the amount of unfair reinforcements and “white fleets” in the game that the enemy at an even playing field can have is simply abysmal. “Forget about the fact that you and your opponent are equal in term of fleets. Let’s just give one side the extra boost they need to trample the other side!” So basically, if the game doesn’t aid you and you’re up against an amazing player who randomly receives help from the game, you should mind as well quit. (Not an actual quote, just a parodied example). And this is for a match where distance is unlimited. If you play on unlimited the best strategy we’ve found is to forget about defenses and just dominate from least numbered planets to high, before focusing on dominating the opponent. Don’t even focus on “special planets” enemy will just wait before taking it, or dominate you if you try to build up. Now with regards to if it’s a short distance match it’s an even bigger gamble (and this isn’t even scratching the surface of the overall reason for why it’s a big gamble). Because first of all, the game is asymmetrical and the numbers it takes to colonize is asymmetrical (different) on both sides. This means that one side can have 8 planets while the other only has 6 or 7. One side requires less of a fleet to take over neutral planets. The other requires even more to take over their side of neutral planets. Special planets can also be randomly generated in such a way where: Player A - Captures one special planet from THEIR side of the map before accumulating higher numbers for the second special planet. Player B - Does not have a special planet on his side; it’s located in the center or in such a position that player A can easily take it. This means that player A can wait for player B to take the special planet, then fleet spam and instantly win since there’s no such thing as retaking a special planet. With the current functions of the game randomly generated maps just isn’t practical. This is why games often have hand crafted maps. I can understand why the developer tried compensating with reinforcements and white fleets but it does so much more harm than good that it brings me to my final point: Reinforcements and white fleets are either a broken part of the game or one of the worst decisions to make if the dev wants this to be a strategy based game. What’s the fun in trying to dominate your enemy in an EQUAL PLAY-FIELD when suddenly they gain the reinforcements necessary for instantly dominating you? If two players were perfect, the game would randomly favor one of them and overall leads to why it’s such a gamble. Dev, here’s my advice: Add minerals and/or energy to planets so that as you colonize, you can use minerals and/or energy to get reinforcements. My point here is essentially to grant both sides equal tools so it’s fair. Next, hand craft maps or make it to where randomly generated maps are symmetrical. Also, I don’t know if this is a bug or what but: When a player is on the verge of losing his special planet that the enemy is conquering, but manages to still pour in more fleets; don’t make player B instantly lose just because player A took it. After 10 seconds (or any time) is up for the duration required to keep the final special planet, that’s when they can win for holding the last one for a certain amount of time. Add a tutorial, that’s just a must if you want players to have the incentive to keep playing without the frustrations of not understanding certain game mechanics. Even if my advice is impractical, the emphasis is on the fact that it’s imbalanced and isn’t a strategy based game. It’s just a random cluster of circles where one has the advantage and the others doesn’t. In which even if it was symmetrical, these random white fleets and reinforcements unnecessarily favors one of the players.
Disclaimers:
This page was last edited on 2019-10-24.
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