Archero

Archero Wiki

Written by HABBY


Rated 4.67298 From 263,501 Votes
$ 0.00
  • Last Updated: 2020-08-28
  • New version: 2.2.3
  • File size: 220.76 MB
  • Compatibility: Requires iOS 9.0 or later. and Android 4.4. KitKat or later

Archero


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Archero is an iPhone and Android Games App, made by HABBY. Today, it has gone through many interations by the developers - HABBY, with the latest current version being 2.2.3 which was officially released on 2020-08-28. As a testament to the app's popularity or lack thereof, it has gathered a total of 263,501 Reviews on the Apple App Store alone, with an average user rating of 4.67298 out of a possible 5 stars.

How does it Work?


Archer Heroes! Enter a world where existence itself is out to eliminate you! You are the Lone Archer, the only force able to resist and defeat the oncoming waves of evil. Step up, stack up awesome skills and fight like your life depends on it, for the never-ending waves of enemies will never give up. And remember, once you die... the only way is to start all again! So be careful! Enjoy creating countless combinations of unique skills all designed to help you survive. Crawl your way through different worlds facing relentless monsters and obstacles. Key Features: • Random and unique skills to help you crawl these dungeons. • Explore beautiful worlds and hundreds of maps in this new universe. • Thousands of never-seen-before monsters and mind-boggling obstacles to defeat • Level-up and equip yourself with powerful equipment to increase your stats. If you have any questions, feel free to ask us anytime at: archero@habby.fun

Top Reviews

  • Love this game


    By BasedAyo
    I have been playing this game for about a month now and I love it. I love how every level is obtainable, but at the same time not so easy where you’ll just fly by the levels. The game is always changing up the level so it won’t get repetitive, even the bosses will change the order. The in game leveling system will make you make tough choices, but ultimately you have to find your own play style. There are, however, a few things I would like to see changed/improved. I think the energy system is a huge turn off. Not quick enough regen and if I play 4 games straight, that’s it. I don’t want to use gems for more, because I save those for the chest. Also, the inventory/fusion system. So I have a lot of duplicates of low tier items that I don’t have enough to fuse but they are just cluttering. I think the fact that you need three of the same tier items to fuse is bad as well. Shouldn’t you only need two to fuse? Why do I need to put a third of the same item in the slot the new weapon is coming out of? I think a good counter to having the two fusion system, would be to reset the level of the weapon you are fusing. Other than these things, I think the other in game mechanics are great. The fact that you don’t get an ad every time you die is awesome, and they give you the option to watch the ad if you want to spin again. Great game would recommend for anyone who wants to mobile game.
  • Good game - bad mix


    By Sparke66
    Don’t get me wrong, it’s a really fun game to play. But when you try to mix RNG, skill based gameplay, and grind together, you end up with a really frustrating game that leaves you contemplating whether the expense of time was worth it. Going a bit more in-depth - I’ve been playing this ever since its first couple months and I have yet to acquire a legendary item. If it wasn’t for me sinking quite a bit of $$$ into the game I wouldn’t have perfect epic items in my possession to this day. Or perhaps I simply don’t play enough on the daily due to other obligations. The drop rates are abysmal when it comes to trying to upgrade higher grade gear. I feel that the daily dungeons available in different difficulties are very much needed, and drops rates actually proportionate to the difficulty. From months of experience it is apparent that the outcome of the dungeon has already been decided by chance. I am quite confident with my own skill, but inherent skill can only factor in so much with the difficulty of some dungeons. If you end up with great abilities, a breeze. If you end up with bad abilities, you’re destined to lose quite early. I cannot tell how many times I contemplated just quitting the dungeon before it even started just because of the horrible starting abilities. I’ll be much obliged if there was an option like watch a video to “reroll” abilities every time you level up, a suggestion from a review I made months earlier.
  • Crashing Issues & That Green Bubble...


    By jagplayer
    Archero is a great game; I've sunk a fair amount of time into it. However, recently it has apparently been crashing and losing some of my progress. For example, a previous best was stage 46/50. Today I made it to 49/50; I went back to check the loot I got and tried to update some gear, but the game kept telling me "insufficient coins," even though I had more than enough. Then suddenly the coins disappeared, as if I'd upgraded some gear (which it did not show that I did), and I checked on that stage, and lo and behold it did not register that I'd made it to 49/50, still reading 46/50. So much time, all for naught. Beyond that point, however, I don't like that the game shows you a green bubble on the equipment icon as if you can upgrade it right away with the coins you have, even if you don't have enough coins. You might have all the materials you need, but if you don't have the coins, you can't upgrade your stuff, obviously. But even if you DON'T have the coins needed, the game still shows a green bubble if you have the materials, when in reality it should, in my opinion, only show that green bubble if you have enough materials AND coins to upgrade. Otherwise it's a kind of false sense of hope. Granted, that green bubble might get people to spend money to get more coins, but honestly it's a bit frustrating, wondering whether I should trust that notification, or if it's just a false alarm.
  • Good game


    By DisappointedGuy890
    I saw the game from pewdipie’s video and gave it a try. As a game it’s really great. I don’t really mind the energy thing as it takes me off the game after a while so that I don’t spend hours of my day basically wasting my time. I understand the other complaints about the energy system because 10 mins per energy is quite long when you need 5 to play one round that might last you less than 5 mins. Maybe 3 mins to charge each or maybe even 5 would’ve been bearable. Next are the item and health drops. It’s quite frustrating to advance far from the beginning (I’m on chapter 3 which might not be too far) but still have beginner items, which I know can be upgraded but common is still common and has an unsatisfying feel. Lastly the health in game, specifically on chapter 3. There are waves of enemies per room that will spawn with a timer and you are bound to get hit if you weren’t able to take care of the wave before and enemies stack up. There should be more health drops than there is because it’s quite impossible to dodge almost 10 long range attacks that doesn’t care about obstacles. I knew this game was gonna be one of those “pay to win” games which only care about squeezing as much money from someone until they get bored. In summary, better or more item drops, more health drops, less energy timer. I honestly think how the game works is amazing except for all the priced stuff
  • Impossible


    By xCBakaCOLINx
    The new expedition levels are a nice addition, however level 180 is impossible. I understand they are supposed to get more difficult as you progress, but there is literally no way to pass the level. Three bosses that spawn in 30 second intervals, two of which are impossible to kill in 30 seconds. Which means if the one easy boss doesn’t spawn first, you will end up fighting two, then three bosses at the same time. Every time I attempt it, I die BEFORE I even kill one probably about 70% of the time, and it’s always the easy boss... there is no set of equipment that makes it any easier, no maneuvers or tactics to kill the bosses in an easier way. In order to pass the level you would literally need to survive, in a small room, while you are a “giant”, with 2-3 different bosses with different attacks and mechanics, while only being able to take 2 hits, dying one the third, for like 4 minutes, that’s how much health they have. relies too much on luck and not enough on skill. Two of the bosses have WAY too much health. Lowering the HP would probably solve the problem and make the level actually worth attempting. I also believe the progression of the game as a whole relies too much on luck and not enough in skill. The fact that you will never pass a chapter until you get lucky and get the perfect set of perks along the way really kills the point of the game.
  • Honestly, one of the greatest “Modern” Mobile Games


    By ShadowFoxwell
    I’ll start by saying that honestly, we all know the mobile market is atrociously oversaturated with samey garbage. This game, I remember seeing the ads for it, is honestly one of the best. All flaws I could find in it were pretty soon dashed by the astonishingly precise and amazing updates. More characters (even though the pricing of some of them is absolutely insane.), more weapons, levels, and a dismantling system finally, it’s kind of left me speechless in how it’s grown so great. It gives me hope that the creators actually care about the game they’ve created and the community it’s built. I cannot reccommend it enough and will keep playing it till it’s done. Keep up the great work, Habby, and keep this game consistently one of the most fun (and admittedly addicting) I’ve played in a good while. Only current typical concerns I have are the energy system being a tad unmanagable at times (though the free, ad-given 20 energy per day is pretty nice) and the fact that it has a Battle Pass (though it DOES have guaranteed items even in the free track, and BP are kind of unavoidable these days) I’m still amazed that this game has gotten me so hooked, and is quite frankly a shining gem in the pile of trash that the app store has become lately.
  • Great Game but...


    By Spidey Fan410
    i’ve played this game for a long while now, happy to say what old bugs use to be in the game are gone and i really enjoy all the new stuff they’ve added... im not complaining when talking about this but i will say that it exists... i was recently in a dungeon and was at the final floor with the Reaper as the boss... usually me fighting him goes 50/50 and i had over 8,000 health... i get hit, twice. both hits did 5,500 damage and i was down to 4 health because im aware of the mercy health they give which i appreciate... however of course i die, use the ad, respawn in and continue fighting... next thing i know i get hit once and apparently it took out all 8,000 of my health... yeah the exact same boss, the exact same level... this wasn’t something that just happens on a whim, either some update they did gave their enemies an extra advantage or somehow i got hit twice in under a second because of the Reaper spinning through me. im gonna continue playing and find out more on this, but these levels and challenges are already difficult enough, i mean perfect epic set up at max level and still dying to 2 hits doesn’t even make “Legendary” equipment all that promising. Still, game has been improving and monsters are somewhat more interesting.
  • Great game- one BIG issue.


    By TallTale2
    I really have enjoyed this game from the get-go. The item system is claimed to be flawed but I don’t much mind a little grind for scrolls. When I first got the game (about 2 months ago) I thought “there’s no way this isn’t pay to win!”. But recently, I think I found out how. The mid game grind for experience levels is SUCH a grind that killed my streak of enjoyment for the game. I’m currently level 33 in the purple arena (I think that’s world 4 or 5) and after every defeat my level bar only increases by what seems like 10%. So, in other words, with my energy only allowing me 4 games, it takes like 3 separate days to level up, only to upgrade one of the nine slots on the upgrade screen, which is fairly insignificant. I’m now up to 80,000 unused gold, and my only method of progress at this point seems to be buying chests- which is not very appealing. My recommended fix- either nerf the Grindy leveling system, allow 2 or 3 upgrades when u level up past a certain point, or straight up add a new game mechanic or mode (like a story mode or endless mode) that helps buff your leveling progress. Honestly, I wouldn’t mind a prestige system in this game either. I would still recommend this game to everyone, I just want to see a good game flourish when something this minor causes such a large issue for progression.
  • Good game but...


    By this game is so wired
    Me and my dad love this game but sometimes the game can be a pain in your body. I’m gonna start with how much bugs this game has and what I mean by that is when something jumps in the air or something falls from the sky and that enemy is about to fall, you already take damage when that enemy hasn’t even touched the ground. Another bug the game has is when I have front arrow and multi arrow combined, you do less damage then do more damage especially with saw blade. There are many more bugs but there is just too much bugs to explain. Also the new co-op mode is dumb first of all, second of all you can only play with your friends, third of all, you need to type in a password to join a group. The game is fun but also a headache and I just wish this game was not so dumb and would just let you join a group without a password. I have one more thing for this game and that is the chest requirements. I just don’t know why they had to make one chest 60 gems AND THE OTHER ONE 300 GEMS and I just don’t know why that’s a thing I mean the purple chest could be like 2 times or 3 times the requirements for the normal chest but 5 TIMES THE REQUIREMENTS is to far. Ok I’m gonna stop picking on the game and just play and not think about how weird the game is.
  • Love it (idea)


    By Trevorthepotato
    I have an idea, but before I say that I have to say that this is by far my most favorite mobile game. Getting back to my idea, when you have too many unused items, you can recycle them, if they are not upgraded the amount would vary, but if they were upgraded you would get half of what you spent to upgrade that item. Here’s what I think the amount for non-upgraded items would be. Gray-2 scrolls of that kind. Green-3 scrolls of that kind. Blue-4 scrolls of that kind. And last is purple-5 scrolls of that kind(if you would ever recycle a purple item) and you could also add trading. Say you had a friends list in the game, you could trade with them, and each player would have to put in at least 1 item of any kind or rarity. Also I you could do dungeons with 1 or 2 extra people and make it easier, but there’s a catch, the more people there is the harder the mobs become, say more damage, or more health etc. that’s all I wanted to say, and if anyone actually read this you should download the game and try it out, it is really fun. Also I feel like you could do an endless mode in dungeons you already completed, but every 25 levels you get rewards like you would normally but they are just coins or coins and gems.

External Links

HABBY Official Website

Download for Free on On iTunes
Download for Android

Disclaimers:
This page was last edited on 2020-08-28.
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