Rebel Inc. Wiki

Rebel Inc. Wiki

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  • Category: Games
  • Last Updated: 2021-05-01
  • New version: 1.8.0
  • File size: 252.79 MB
  • Compatibility: Requires iOS 9.0 or later. and Android 4.4. KitKat or later

Rebel Inc.

           

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Rebel Inc. is an iPhone and Android Games App, made by Ndemic Creations. Today, it has gone through many interations by the developers - Ndemic Creations, with the latest current version being 1.8.0 which was officially released on 2021-05-01. As a testament to the app's popularity or lack thereof, it has gathered a total of 31910 Reviews on the Apple App Store alone, with an average user rating of 4.8 out of a possible 5 stars.

Video Manual: How to Use the Rebel Inc. App

How does it Work?

Can you stop the Insurgency? From the creator of Plague Inc. comes a unique and deeply engaging political/military strategic simulation.

The war is ‘over’ - but we all know that doesn’t mean anything. To stabilise the country, you need to balance military and civilian priorities to win the hearts and minds of the people, whilst also stopping insurgents from seizing power!

Rebel Inc. is the brand new game from the creator of ‘Plague Inc.’ - one of the most popular paid games ever with over 130 million players. Brilliantly executed with beautiful graphics and critically acclaimed gameplay - Rebel Inc. offers a deeply engaging, strategic challenge inspired by the complexities and consequences of modern counter insurgency.

◈◈◈ #1 top paid game globally ◈◈◈

▶ “Rebel Inc. lets everyone wrestle with the messy challenges of post-conflict recovery and better understand the complex realities of building peace.” - World Bank Global Lead for Stability, Peace and Security

▶ "Highly rewarding spiritual sequel to one of the App Store's biggest hits." - Pocket Tactics

▶ "Surprisingly sophisticated... even better than some of the stabilization training software I have seen in government use" - PAXsims

▶ "Rebel Inc. is fascinating and fun" - 148Apps.com

▶ "Another great game and a worthy successor to Plague Inc" - App Store review

▶ "If you love strategy games then this is the game for you" - App Store review

▶ "Brilliant game, the gameplay is interesting and the strategy is intuitive!" - App Store review

▶ "Unlike anything I’ve played on here before" - App Store review

◈◈◈

Features:

● Stabilise 7 richly modeled regions

● Innovative representation of counter insurgency tactics

● Fund realistic initiatives to empower the local government

● Highly detailed, hyper-realistic world based on extensive research

● Intelligent strategic and tactical AI

● Sophisticated narrative algorithms shaped by your decisions

● 8 unique governors with radically different abilities

● Comprehensive in-game help and tutorial system

● Full Save/Load functionality

● Internet connectivity not required

An important note:

Although a fictional game, Rebel Inc. looks at important real world issues and we have made every effort to deal with them sensitively. The game has been extensively researched and has been developed in cooperation with leading regional politicians, business people and journalists as well as international charities, experts and governments.

Rebel Inc. is now fully localised in English, French, German, Spanish, Portuguese, Italian, Korean, Japanese, Chinese (Simplified and Traditional), and Russian.

Special sale price to celebrate the launch of the game!

◈◈◈

I’ve got lots of plans for updates! Get in touch and let me know what you want to see.

James (the designer)

Contact me here:

www.ndemiccreations.com/en/1-support

Follow me on Twitter:

www.twitter.com/NdemicCreations

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  1. Share your tremendous knowledge about Rebel Inc. by contributing to the wiki. Knowledge sharing is made very easy by Mycryptowiki.
  2. Let people know your love and commitment to this game by helping build out its body of knowledge.
  3. Our Rebel Inc. wiki page ranks near the top of the Google results. Help make it as accurate and complete as it can possibly be.
  4. Get the satisfaction of helping the whole world, or at least other Rebel Inc. gamers like you. Your name will also attached to the Wiki entry.

Top Reviews


  • By Merchant_of_Menace

    Thoughtful take on a complex topic and an engaging game too!

    Despite the simple interface, there’s quite a lot to this game. Learning it is a real joy as you’re forced to grapple with some real life decisions where the morally “right” answer might cause more problems than a messy compromise. The game’s economy is pretty well balanced too and I constantly find myself wanting to buy two or three upgrades, but only having the money for one. It forces you to prioritize, which is really the meat of the game. The push and pull between the military affairs in the war and the civilian “hearts and minds” is excellently captured, as committing too much to one of the other will result in a mission loss from the other. It’s all about striking the right balance. That being said, there is an optimal build/tactic order in the game, and once you figure it out, the game becomes relatively trivial even on the hardest difficulty. But, there are plenty of achievements to go after. And, the bonus maps they’ve been adding to the game include extra stressors that can mix it up even the dominant strategy. Best of all, this is a game with unlocks! You can shortcut them with money, but if you want to see everything for only your initial buy in, that’s possible! Highly recommend on that business practice alone.



  • By Fakkkkkkkker

    ⭐️AMAZING GAME⭐️

    This game will not able to profit by just selling $1.99. So many elements are involved. Governmental problems like corruption, reputation, and civil support are involved. Military factors like civil army and united army are involved. You can also use tons of fun tactics in response to the local landscape. It’s also fun to find a perfect balance between civil hope and government requirements in your way to the union. You can literally do EVERYTHING in this $1.99 game! Edit: The game is absolutely awesome, but I do have few suggestions. First, you can create a situation, where the insurgents could be tactical and ending up eliminating player’s army. However, the insurgents are still too overpowered, and they don’t seem like they could be tamed at all without the players’ tactics. In addition, you could add plagues in the game, which could make the game more complex. And also, in easy and normal mode, the corruption doesn’t do any harm to the gaming experience, and I wish you could make corruption more impactful, too. Lastly, I hope that the players could have more freedom, and they get to choose where they build the fortress, and at what time they need to discuss with the insurgents. But still, great game! I hope my comment could be seen by the game makers. You are absolutely awesome :)



  • By willreedwalker

    Thought provoking

    I have a very nerdy take on this app. If you’re interested in American foreign policy and/or the history of places like Afghanistan (which this app is de facto based upon), then you’ll find this app very thought provoking. One key point is that, in some ways, Rebel Inc seems to think about itself as a game, offering the “player” rewards for achieving “victory.” But in practice it is what it says it is—a counterinsurgency simulator. There is not always a way to win the game, because there is not always a way to stabilize a war-torn region. In these reviews, I see a lot of people complaining that it is sometimes impossible to “win.” They’re right, but that’s only a complaint if you’re thinking of this app as a game and not a simulator. While there are some satisfying gameplay mechanics to be found here, the real value of this simulator is 1) the way it forces you to reckon with the real paradoxes of counterinsurgency strategy, and 2) the way it offers some thought experiments on what combinations of political, military, and civilian efforts might lead to counterinsurgency successes depending on the circumstances. Personally, I found this simulator very worthwhile, and I’m surprised someone had the guts to make it.



  • By 77bloodbane77

    Awesomeness

    This game is awesome because they took there old game kept the format (to some extent) and made it greater. I love this game because everything that happens for most of the game is determined in the first 3 minutes because most upgrades take time to be used (which they should) and the in depth timing strategy you have to use throughout the rest of the game. Love the maps and love that the governors are radically different from each other so each game takes different strategy. There is really one thing I don’t like about the game it’s that when you put troops in a zone if you haven’t scouted that zone already your troops wont help neighboring zones fight which is kind of anoying. Some suggestions for future updates (although I know you already have great ones planned) it would be cool if we could play as the underpowered rebels and try to either get the best peace deal possible or just take over. And it would be neat to see more types of military troops maybe like dogs that sniff out and tell you where the next zone to be attacked is or some riot control that contain insergunts until you can send in real troops to wipe em out. Thanks for another great game please keep up the awesome work!



  • By RaM SiX

    Very Good But Also Ludicrous

    I've been playing Rebel Inc. nearly since the day it was released and I haven't stopped playing it. It's a very good and innovative game with a high replay value. Concept, graphics and sounds are superb. You will be challenged, defeated and eventually hear yourself curse. This game takes time to master. A lot of time... I have completed all maps with all governors on Brutal mode. Currently on Mega Brutal mode, but it feels like the Ndemic devs or James Vaughan was that annoying kid that always tries to devise last minute super powers to outclass yours. Mega Brutal mode is so made up that it stops being fun. E.g. You have all, I repeat, ALL Civilian, Government and Military initiatives. Support level is high, Inflation and Corruption almost none. Stability at 96% Reputation over 70. You have insurgents surrounded on one side. Out of nowhere, insurgents appear on the other side of the map and you're left off chasing them until you direct them towards the other surrounded insurgents, a corner or simply wait for the Peace agreement. My point is, Brutal mode was fun because it actually made you think and followed some real world rules. Mega Brutal makes no sense even after you've won.



  • By Hadrian Woodberry

    I Am Diggin It.

    I've been playing this game for many months now and I like it quite a bit. I'm reading the negative reviews and the things that are being complained about are actually the reasons why I like the game so much. It's not a run-of-the-mill strategy game, not a war game, not a building game. It is exactly what it should be, representing the struggle of trying to stabilize a region after it has been devastated. People are complaining saying "If you invest in the military you can't pay for civilian improvements! If you pay off corruption, you can't afford to fight off the insurgents!" To all these things, I say, yes that's how it is! That's what it's like, trying to stabilize a region. It's reality. That's what makes it uniquely challenging. It isn't impossible, it's just difficult to balance priorities. Every move has to be done carefully, every dollar has to be spent wisely. There's a unique strategy to this game, and it requires learning a sense of balance in order to win. I really dig it. I gave it 4 stars before because it didn’t have much content, but now I’m giving it 5 stars because new maps and governors are being added! Thanks, developers!



  • By Baggy2323

    Huge potential

    This is a great game and is definitely worth 2 dollars, I’d even pay 7 for this. This game could be better like if you could combine plague inc and this it would amazing. See you could create your own disease but instead of trying to infest the whole WOLRD you just try to do it to help stop the enemies, or whatever their called. Another thing they could add is a bigger map. I know they have different maps but I’d like it if each one was a bit bigger. And one last thing is a wish you could customize how many troops you could put in one area in stead of just one group. I was trying to fight off a group but my team was losing and I kept trying to put more troops in but I was only able to put in one. But overall it really is a great game. It’s addicting, I love the strategy yet not completely based off strategy which I also like. The graphics are amazing and perfectly my style, which is not trying to be crazy realistic but still pretty good. So great game would recommend it keep making games like this and I’ll keep buying them, and it could be even better though and that’s what I am exited about. Peace



  • By Why are all the nickames taken

    Great game with few flaws and warlord is impossible

    I haven’t played the game for a very long time but I’ve played a lot of it and love it (btw the people who made plague inc made this game which is also a great game check it out) but I would like more maps and leaders and scenarios like the ones from around plague inc (and maybe new game modes too or something similar to like how in plague inc you could get different types of plagues) Also (I made this edit later I don’t exactly know how reviews work but I’m pretty sure My review isn’t being sent) warlord is impossible I had a support level of a little bit past a quarter of the whole bar and the total stabilization was at 15% and not one zone was stable and this is definitely a warlord glitch because had I used anyone else at least 5 zones would be stable at that time I don’t know if it’s intentional but all my reputation was gone before I had stabilized one zone even thought I had the Pr media office most of the tier one roads and other things in that category every tier one thing for the heath/school 3 anti corruption and still not one zone was stable (I had nothing to reduce it)



  • By Black Pyrite

    Enjoyably difficult, please make a medieval one...

    Big fan of Plague Inc. and was surprised at how different this game is in comparison. Similar yet, different enough to feel fresh and not like a copy pasta that so many other games do these days. It’s absurdly difficult though and my manhood won’t allow me to drop the difficulty. So if you do get this one, and I recommend you do, be ready to be kept busy while you’re playing. You’ll have to learn how to balance your three investment trees or you won’t get anywhere. Plus the rebels keep you fairly busy when they show up and ignoring them just makes things really bad. You should also be made aware that, while other complain about how the game makes them feel obligated to purchase the advisors for unlock, it isn’t necessary. You can earn them, it just takes time and maybe a few minutes of banging your head into a wall. It’s a good way to help support the devs if you do decide to buy into them though, so it’s really a win win. You get your advisors and the dev gets what they need to keep developing. Now, please make something medieval....I really want to see the spin you guys can put on it like you have with PI and RI. I think that’d be awesome to see from you guys. Of course do what the market demands. Best of luck in your future endeavors!



  • By Helidoctor

    Fascinating So Far...

    As a huge fan of Plague, Inc, I was excited to investigate this new application and, after only one game, I have not been disappointed. Rebel Inc. presents a thoughtfully complex yet enjoyably challenging game that explores what, today, is an all-too-relevant subject almost universally ignored by other games involving strategy and warfare: the unavoidable yet critical transition state between war and peace. I don’t want to spoil the experience for those who have not yet played it, and so will explain the 4/5 star rating only generally: While there’s no practical way to “game” all of the variables in play during real-world efforts to stabilize war-torn regions around the globe, I’m hoping that with continued play and more complicated scenarios there will be a commensurate increase in the game’s sophistication - recognition, for example, that insurgency is sometimes driven by suffering and misunderstanding equivalent in magnitude to that experienced by indigenous populations. I’ll be back to amend my review accordingly after a few more weeks (or, maybe... months) of play (I would have bought it sooner but I’m ridiculously busy right now). At this point, however, Rebel Inc is by all appearances a worthy successor to its fluctuant, pustulous, and wildly entertaining predecessor.



  • By Epic gamer101

    Good overall

    The game is quite fun, and will keep you thoroughly engaged and wanting to play more. However, I do have a problem with the “brutal” difficulty setting, and that is consistency. From what I’ve gathered, the way this setting makes the game harder is essentially throwing up a coin toss to determine if you’ll win or not. This is coming from someone who’s won brutal difficulty with every governor on nearly every map, the frustration and inconsistency makes the game less fun, not more challenging. You can go through the same steps, buy the same initiatives in the same pattern, and it will have different outcomes each time in brutal difficulty. It begins to feel as if you go into a brutal game with your outcome already predetermined for you. Sometimes you’ll stabilize regions midway through 2003, sometimes you’ll somehow have managed to lose the game with no stabilized regions and, no exaggeration, the entire map covered and surprise attacks every fifteen seconds by insurgents by 2005. Both these times, I did the exact same strategy, but my input had little effect on the game. Eh, it’s still a good game. It just frustrates me with the seemingly futile and helpless games it thrusts me into, and that your input sometimes doesn’t even matter.



  • By osteostuddoc

    A nice idea.. not perfect

    Really enjoyed the premise of this game. These guys did a great job with Plague, Inc. and have got another good game going here. This time around is more like fighting off the infection rather than causing it. Really enjoyed the various mechanics of the campaign to improve the board, make my soldiers better, and reduce insurgents. Felt like there was a meaningful balance between trying to make improvements while limiting outside influences and corruption. There are elements that feel in place just to slow progress that I felt could be improved. It would be nice to have more focus on intelligence in the campaign as ways to reduce insurgency movements. This was my biggest complaint (and not that bad, more of just a gripe). If there was a way to predict and then counter insurgents movements to better my combat that would make the game better. Also, wish I had options for some sort of special operations or covert action force to go into an insurgent held area to somehow reduce their impact or remove their leadership to slow their progress when I’ve got main forces committed elsewhere. And it would be nice to select where I send airstrikes rather than just wherever insurgents are. This would give better control over potential civilian losses.



  • By Collinkb1220

    Built to make you pay more

    This game is extremely difficult. I think it’s almost impossible. I haven’t seen anyone getting past the 3rd level. As for me I’m on the second level using the second character you get which is terrible, you think that beating the first level would warrant an upgrade or an actual reward. Instead the game is made harder so that you’ll want to spend money to unlock everything. The insurgents are kill happy and will surround you and kill you before you are even remotely prepared to fight back, so you’ll have to sit there and watch them gain a massive amount of territory while your soldiers are being trained. Even when you do get the soldiers trained if you use the coalition soldiers (which as this point you’re basically forced to) they will betray you and ask to leave when you are finally making progress and you’ll either forfeit reputation or just let your territory be taken over by the endless droves of insurgents. The best answer the devs are gonna give anyone with the problem is to go to reddit and find the only solution to winning that level. I might actually have been persuaded to buy something as I did with plague inc. how it has unique and fun things you can unlock but you can still play the game normally and have just as much fun. Just because I know the game is built around micro transactions I’m not gonna buy any.



  • By MrMattisonfire

    Insurgents infinity

    It’s annoying how the insurgents escape death over and over. This makes me feel like nuking those dirty insurgents. (Should be a option). In every map I try to corner the fools so I can kill them but insurgents are like weeds or acne. They pop out of no where and ruin everything. We get it. Insurgents in real life are a pain but there has to be some limitations. I feel like “STABLE LOCATIONS” should remain “STABLE”. Instead of having a 3% chance of turning into insurgent land. Your head quarters and 2 territories near it should always be protected from insurgents without the need of troops due to the fact that they are all most likely stable and have an actual police and militia force protecting it. Wouldn’t it be nice if there was a peaceful way to win the game without the need of other nations or your own troops getting involved in some extremist group? I mean in real life we can see how much of a pain it is to try to run a successful state without a bunch of idiots destroying the schools and hospitals you built. I really do enjoy the realism but I feel like there should be a better way to shut the insurgents down for good. A “secret police force” upgrade. (Kind of like how there’s Islamic Religious police in Saudi Arabia, iran, and list goes on). It’ll be expensive but it’ll prevent any insurgents from popping up in “Stable” territories. Make it easier to destroy the insurgents. I mean it makes sense doesn’t it??


External Links

$1.99 on iTunes

Download for Android

Disclaimers:
This page was last edited on 2021-05-01.
Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Rebel Inc. content and materials are trademarks and copyrights of Ndemic Creations or its licensors. All rights reserved.
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