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Final Outpost is an iPhone and Android Games App, made by Sam Clothier. Today, it has gone through many interations by the developers - Sam Clothier, with the latest current version being 1.2.6 which was officially released on 2021-08-14. As a testament to the app's popularity or lack thereof, it has gathered a total of 1146 Reviews on the Apple App Store alone, with an average user rating of 4.2 out of a possible 5 stars.
Build your outpost. Manage your citizens. Craft tools and weapons. Survive the zombie apocalypse.
As the leader of one of the last remnants of civilization, you must manage your citizens, use resources to expand your outpost, and protect your citizens from both starvation and zombies.
In the face of this great challenge, you are given control over the construction of new buildings for your citizens to live and work in. Striking the right balance of building types is critical to maintaining the resource stockpiles so valuable to your citizens. Equip your workforce with the right tools for the job as the needs of your Outpost are shaped by its growth. Craft weapons to protect and defend your Outpost from zombies that wander too close...
Top-100 strategy game in 110+ countries worldwide!
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==BUILD==
Improve your base over time to shelter your citizens from the outside world, and stockpile resources to save as many lives as possible.
==MANAGE==
Lead your citizens into a new age of prosperity by assigning them the right jobs, including farmers and guards.
==CRAFT==
Give your citizens the tools they need to survive. Build a workshop to unlock advanced crafting and create weaponry to fend off the dead.
==SURVIVE==
Combat famine and the dead by perfecting your long-term strategic balance of management, research, building and crafting.
GAME FEATURES
• Strategically manage your citizens between civilian and armed roles
• Scavenge, hunt, farm, and mine to gather resources
• Smith, forge, fight, and shoot to defend your walls
• Building & crafting progression systems
• Food/starvation system
• Different zombie types
• Time control
• Realistic day/night cycle
• Minimalist UI
• Pixel art graphics
• Seasons
• And much more...
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Send your feedback and bug reports to support@exabytegames.com
Instagram - instagram.com/finaloutpost/
YouTube - youtube.com/c/finaloutpost
Discord - discord.com/invite/dn96Jxj
https://linktr.ee/finaloutpost
https://linktr.ee/exabytegames
It’s a good time killer for people who like strategy.
I do like the game. Fun when I have nothing to do and just want something strategic to play. But I can not get very far. Every time I get breached and killed over and over. And I feel like when it’s seven but zombies are still at the fence so no one goes out I feel like farmers should still be able to go out since they are inside the fence. Also it just takes WAAAY to long to kill a larger zombie. You should also add different tools and better ones so like sharper knifes so that hunters kill more or hunt faster and larger and sharper axes so that lumberjacks chop more woods or chop faster. I also feel like moats could exist to prevent zombies. So like it would be a really good defense but be super expensive ooor it could be as easy as getting the wood storage but every three days it would refill from erosion and stuff so you would have to hire the people who dig rubble to fix it pretty often. I think these are just some additions you could add from a person who plays this game a decent amount. But right now I do like the game i just wish I didn’t die so often.
GREAT game
I think they should add more than just the simple get recourses during the day and fighting off zombies through the night because once you get a good mount of knife fighters and snipers/gunners and a lot of recourses the game gets realistically easy because the only thing that kinda is hard is the hoards (every 5 rounds) but for that I just save up health fire all of my workers then finish off the remaining zombies with like ten knife fighters. Maybye add a multiplayer aspect to it or a way to maybye go on expeditions or even raid other bases or a way to defend your base from raiders and I think they should add different types of zombies that get harder every 10 days Overall a GREAT game one of my only favorite mobile games and you should definitely download thanks for reading this and devs keep up the hard work btw I love the huge update keep it up you guys are great oh and make tool upgrades aka a faster way for say getting wood scrap or meat or wheat
Great simple strategy game
This game is super fun. The core gameplay of dividing your people between jobs and deciding where to build what buildings is simple but satisfying. The graphics are clean and pretty to look at, and the dev very clearly listens to community feedback as the latest update has tons of quality of life improvements that make the game longer but less needlessly complex. All in all for a free game it’s pretty great, and I’d highly recommend if you like strategy and resource management games. To the dev, if you’re looking for recommendations or feedback then I’ll try to give some. The speedup button makes night time way more bearable, so that was a really good addition to the game. Nighttime can feel tedious after a while though, so if you can figure out a way to make it more varied somehow I think it would make the zombies more threatening and it would make night more engaging. Once you’ve built out your fortress and progress slows the game can lose some of the engagement it had earlier, so if you can experiment with adding a second gameplay loop besides the main one of building and collecting resources then you might end up with something that really dramatically improves the experience. Thanks a ton for putting this game out, especially since it’s free to play. It’s super fun and I can’t wait to see what else is in store!
Best mobile game I’ve ever played
All of my life (with a phone) I’ve been looking for a game exactly like this! It may have a slow start, but after day 5 I started to do a lot more things that I was too scared to do before. This game may look not that good on the outside (I tested with my family), but it’s Amazing when you play it.. If your reading this review and haven’t downloaded the game give it a try. It might not appeal some players and that’s fine. Just give it a try.. Oh, I almost forgot all of this is free! Of course if you want things to pick up quicker then you can always purchase things, but in some cases it can be amazing or the worst thing you’ve ever done.. (High amounts of starvation), also I downloaded ~5 hours ago and I can’t put it down! All in all it’s an amazing game if your into colony management games.. This review was longer than I intended it to be....
A really good game but need more improve
It very relaxing to watch the people go and collect stuff, fight zombies and farming, it like having an ant farm, bed thing is there is no ads but the only want u can support the creator is by buying the resources. after 3 days(RL) I have maxed out every things, unlock all plot and all 4 side of the wall with every structure lv max. So this is the issue: I appoint 120 people as farmer and then destroy some of the farm now I if I un hire them I can’t rehire them until I make a new farm, But if I keep them they will took my food which I might don’t have, so make options I can fire them if I don’t have the space. The 2nd things is at night the red thingy is too much it make me lag my phone got hot, because I have lot of sniper and guard, so make option that I can toggle the sound indicator. 3 is at some point there is nothing left so do, the only even is every 5 days a big wave of zombies attack, but because I have lot of snipers they can’t touch the wall, so buff the zombies and add more zombies event. the shop is bad when the resources I can just farm in 1 wave of workers, buff the shop. Don’t add the 2x, I like it slow
Good game, needs minor adjustments
So this game is great. It is a fantastic resource management based game set in the grey dot apocalypse. I love how scaled down and simple it’s design is. Feels like Dwarf Fortress but zombie apocalypse, and it’s fantastic. My only gripe is a small gameplay gripe. In the game you manage people like a recourse, and at the beginning it of most days you’ll have anywhere between 4-6 people appear at your gates. Now you have to house them. The game has a good housing system with one problem. Your workers start the day at 8 (assuming you don’t have zombies left over) but the new people leave your settlement at 12. I cannot count the number of times I’ve had enough workers out to get what I needed to build beds, started the building, and half way through construction the people walk away. This could be fixed one of two ways, or if we’re taking my advice doing both. One. Let the potential settlers stay longer, even if they only stood there and additional hour or two it would be enough in most cases. Two. Let the player tap to recruit them even if they’re walking away.
Needs more features
First of all, I love the game. It’s simplistic and fun, but quite easy once you get going. Despite the lack of difficulty I find it quite satisfying to play. However, I wish there was more to do. Currently there is no incentive to kill zombies, other than to stop them at your walls. Once you get going in the game and have snipers, you never have to worry about knife fighters again, and there is no danger of citizens dying of infection. There is also very little to do with medium and high grade scrap. A VERY important update in my opinion, would be to allow changing of jobs in bulk. With hundreds of survivors, it’s tedious clicking for every single unit to change jobs each night and day. I would also love to see more building options, and more things to craft. Allow scrap to be converted between tiers. Make zombie waves more difficult, have a new type that moves faster than others perhaps. The game currently is very skeletal, and with more features would be much more fun. Your game has amazing potential and I hope you consider more content updates in the future.
Very fun game with some critical bugs
Very good game however it does have some frustrating kinks to work out. One of the biggest ones I can think of is when reassigning villagers, deleting the role instantaneously removes that villager from the role, regardless of if they have resources or not. Gatherers don’t get a chance to place their gathered resources in the stockpile, they just get deleted along with the gatherers role. This concept is very frustrating with workers because they constantly eat wood to fix walls, so if there’s 8 workers and one wall to fix they all grab their resources to fix the one wall and if you try to delete them down to one worker you just delete the resource they grabbed along with their role. Tasks don’t have a chance to “finish up”. Also workers don’t have a way to “replace” unused wood from their task. Very frustrating as COUNTLESS resources keep getting deleted with the change of assignments. That’s my biggest gripe with the game at this point.
Fun management game with it’s flaws.
I enjoy this game, and am sure many others do. However there are some complaints I personally have. 1: Guards are noisy. What I mean by “guards are noisy” is that 1 gunshot invites an entire utopia and a half of zombies over to your little camp. Maybe make there be a much more silent option. Rangers, armed with bows dealing 1.5 damage (needs 35 wood and 3 low quality scraps.) add a silenced pistol that needs 3 high quality scraps, 7 medium quality, and 15 low quality with a damage output the same as a regular pistol (3). 2: Maybe more things to do than just sit watching your base? It gets really boring. Maybe add “scavenging runs” where you play a little rpg where you get in by motorbike/car (add a new workbench thing that requires 500 wood, 100 low quality scraps, and 30 medium quality?) and explore as much buildings you can under a time limit. Fail to loot fast and night will fall, spawning small groups of zombies that slowly, but surely, take down your group. 3: When your wall dies, your outpost does too. Make it so the fight isn’t over when it falls, but if the base falls (bases have higher hp the higher their level, zombies will prioritize attacking places that boost population) And those are all my complaints. Overall this is a good game, but after a while you may run out of things to do and have this turn flat out just boring.
A good start, but repetitive grind & lack of endgame
I am a fan of this kind of survival base building game, and honestly am fine with the simplified graphics. But wish there could be a bit more gameplay to manage my people. I’d love to see new roles added for the game, like an explorer that scavenges buildings (something similar to the lines of Fallout Shelter). Also would love to see more of an Ed game... after a while it’s just the same repetitive gameplay, and resources become incredibly plentiful by then you don’t ever have to worry. As a one person developer, I like this first step. I hope to see great things from you in the future, and know you can improve upon this game to make it even better. This game is good for about a couple days before dying off, but I hope someday they’ll be new features that will make me come back again and again
Balancing and quality of life changes.
Played for a while, restarted a good few times to grasp everything, I think the game need some balancing. 1. The time should be extended as in how long it takes for the hour to pass, I think it should take longer. 2. There needs to be harder zombies after a certain point because after you get enough guards with guns and you have a sufficient sustainable ammo supply it just comes down to fighting repairs and trying to gain resources to build and upgrade. 3. The amount of food consumption should be reduced I don’t think a single person should eat 1 unit of food per hour I think it should be maybe 1 every 2 hours or every 3. I don’t think it should be every single hour the people are hungry, but I get it, it’s easier just to throw a simplistic algorithm in an leave it alone. 4. There are some bugs in the game as in zombies getting caught on my walls during the day and my people not bringing back the proper amount of resources back from gathering. Also the amount of wood a repair takes should be equivalent to what the repair character picks up, for example my wall was on 1449 and it costed me 50 wood to repair it by 1... just being honest in my review and besides that I think it is a very good simple game that someone could spend a few days playing with enjoyment. But because of the issues it gets a 3 star. Thank you developers and keep up the good work. ;)
Potential Is There, But...
... There are some significant quality of life things missing for this genre of game. First, I would like to thank the dev for even making this game in the first place. While I won't compare this to Rimworld, it does have a Rise To Ruin vibe that is missing from iOS games entirely. So it gets 3 stars simply for existing. Now, for the critique. Boy is this game frustrating to play. And not in the "fun to fail" way. That I love. This game is just tedious in its current form. For example, you can't speed up time. This could be a interesting design choice, but here it is a fun sucker. I spent two game days trying to save up wood to upgrade population limits, only to realize that even though a +20 was showing up when my lumberjacks returned it wasn't storing any wood. Not a single notification that I was wasting my time with wood storage. Just a loop of nothingness I had to figure out on my own. See the issue? A notification would have informed me OR time control would make it a lesson without the punishment of pointless time wasting. Dear Dev, please keep working on this game. There are many, many people like me who are dying to have a Rimworld/DF/RtR style game on iOS. Right now you are our best hope.
fun but terrible glitches make it unplayable
This is a very fun indie game with a ton of potential to develop into a great game. However, a ton of glitches make it unplayable past a certain point, and the slow rate of growth makes it too frustrating to start over. The most frustrating glitch I’ve found is with the workers. Once assigned, they’ll take the wood, but won’t go to fix the wall. I’ve added more workers, I unassigned and reassigned workers, and still nothing. They just eat up the wood without repairing the walls. You wind up out of wood and without walls. Another glitch is with the knife fighters: whenever they kill a zombie, they just stand around for a good while until the sound radius they make shrinks back on them. They won’t kill a zombie even if it’s right next to it, but even if they’re free, they’d rather travel all along to the opposite end of the wall rather than kill a zombie close to them. And sometimes they just stand next to a zombie without killing it, while other fighters can’t do anything. All in all, a fun game, but it’s really pointless to keep playing past day ~35 with these glitches.
Bad
This game is actually pretty fun unfortunately there is no fall back and if your base is breached your population is halved and any metal storages you have are destroyed. This is sadly the ultimate game breaker, there is no system set in place for players who wish to continue playing and not lose everything or be killed by the next night or two of zombies. This is a really bad fault of the game not to mention for those who actually spent money on a save and ended up having everything ruined in spite of this. Key advice developers if you wish to make a truly enjoyable experience out of your game it would better to have actual worthwhile purchases, save reloads, or some other mechanic, because what I take away from your current version is that you’d rather see us lose the purchases we made because we got breached and have to make them again rather than actually progressing and making new ones. Unfortunately I won’t be playing this game until some sort of new mechanic is implemented. Can’t wait to see what you come up with there is tons of potential for this game.
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